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Hello to everybody! My name is Alexandr Novitskiy and I make models and visualizations. I’m also the instructor at the CGTarian Online School. Today we will talk about airplanes. I am a lover of the First Great Air War aviation, so the choice fell on the plane Pfalz DIII (DIII because of Mercedes DIII engine on board). To create the work I used the following software: Maya, 3ds Max, Unfold 3D, Mari, Vray 3.0 (with 3ds Max), Photoshop. In fact, software is not as important as understanding of the key stages of making this scene.
Idea
I think this is the most important step. Originally I wanted to show the airplane in conditions of war, show dirt and gloom on the ground in contrast to the vast of light and hope in the sky. Paint scheme belongs to a real Ace. Also I decided not to use the standard paint scheme so is not to depersonalize plane and give it a character. Initially, by the way, I was not planning to model it completely, but in the end, got carried away. Idea of knights of the sky is very inspiring. It was a time of honor and dignity. No parachutes. Only machine guns and trusty steed.
Modeling
This is the most time-consuming process, as the model was created in great detail. In fact the aircraft of the First Great Air War is very interesting theme. Photos with references are rare. Many airplanes of that time (every fifth or close to this figure) were assembled little bit different with changes in design. So the main task was not to find many photos with Pfalz DIII but to find a series of references with particular instance. Also I learned a lot of technical documentation, that's why I haven't stop on creating visible items only, and went further with whole engine, machine-guns and cockpit.
Then came the development of certain forms, the study of various parts and so on. In this work I had to devote enough time to details, as they play a significant role in the final result.
Important: create each new group of objects in a separate group that through formal logic can be easily understood and that is where. It’s really important and doesn’t matter in which software do you work – max or maya. Use layers, if it will help facilitate the work, but if we talk about the Maya, it is enough to be competent to sort the objects in the outliner. Do not hesitate to name every detail - the less unnamed objects in the scene you have, the better.
For example: if we called a wing «wing», we should call the child element «wing_element», etc. This is necessary to avoid confusion and do hundreds of groups. In one scene must be one logic in naming objects, otherwise we will have mess. Also with such a scene is always more comfortable to operate, more comfortable to texture in Mari, and in general, it’s simply more accurate.
Unwraping, texturing, materials
Since I had 4 groups (aircraft , cockpit , engine, machine guns + pilot who was made afterwards and is not considered), I decided to split the first and second uv’s on two squares, and to make one for the rest.
This is very important because the returning back to Mari to change the color of rust is not the best solution. The best is to draw good masks and deal with VrayBlend materials later.
Important: better to draw textures in higher resolution than they will eventually be on the scene. This allows to have a better control over various effects. I also place all textures in different layers, even if we are talking about two different types of dirt in Mari, which eventually end up baked as one texture.
Note: in the earlier version of the engine I used exclusively procedural method using VrayDirt and the result was somewhat different. For the final I decided to make it more realistic and less glamorous and re-drawned textures manually.
That's it. Actually, as I said in the beginning: there is basically not a big difference in using different software than I did. You can make a model in any 3d package, unwrap it in Unfold-3D or UV-Layout, etc. The same is true for the textures - you can make them with 3DCoat, Mudbox, DDO or with Photoshop. Software is just a tool.
If you want to learn 3D modeling as I do it, come to my online course. At CGTarian we have a lot of interesting courses: modeling, vfx, and animation with instructors from Disney and DreamWorks.
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