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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
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9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

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Create Animated masks in Cinema 4D and After Effects

Youtube 2016-07-15 08:57 tutorial  > Cinema 4D  > modeling

Create animated masks that can be used as track mattes in After Effects, to save time on re-rendering, and isolate objects for post-production.

It this Cinema 4D Object Buffer Tutorial, learn how to use Cinema 4D & Cinema 4D Lite Object Buffers to render masks and track mattes for Post-Produciton in Photoshop and After Effects. By using Object Buffers in Cinema 4D, you can easily create animating masks that can be used as masks and track mattes in After Effects, to save time on re-rendering, and isolate objects for post-production. You can then add color correction and post-effects in Photoshop or After Effects, without needing to manually rotoscope or mask out individual objects. Using Object Buffers in Cinema 4D can be a huge time saver for isolating 3D objects in post-production in After Effects, without needing to re-render an entire project.

Author: Youtube Editor: Michał Franczak
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