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Final image after post-production.
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The building is an architectural monument with historical value. This is an existing building and is located in California, USA.
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We have been provided with detailed pictures of the buildings, landscape and CAD drawings.
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We have been provided with detailed pictures of the buildings, landscape and CAD drawings.
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The architect of this project is Gari Camaisa. You can see on the drawing an additional glass and metal volume with the function of recreation area. This contemporary part was added to the existing building.
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Stage 1: Creating a detailed model of the existing building.
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Stage 1: Creating a detailed model of the existing building.
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Stage 2: Modeling new additional glass and metal volume with the function of recreation area.
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Stage 3: Creating the environment and landscape in accordance with the references.
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Landscape reference 1.
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Landscape reference 2.
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Landscape reference 3.
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Creating the landscape and plants.
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Creating the landscape and plants.
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Creating the landscape and plants.
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Creating the landscape and plants.
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Creating the landscape and plants.
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Creating the landscape and plants.
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Creating the landscape and plants. First MultiScatter was used for creating the hillocks on the landscape slopes. Then it was converted to mesh and we added second MultiScatter to place the grass on top of it.
Stage 4: Modeling the furniture for the new glass volume of the building.
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Stage 4: Modeling the furniture for the new glass volume of the building.
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Modeling the furniture for the new glass volume of the building - references.
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Furniture modeling.
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Furniture modeling.
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Furniture modeling.
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Furniture modeling.
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Furniture modeling.
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Stage 5: For the lighting we used the standard VRayHDRI.
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Stage 6: texturing. Facade material.
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Grass material.
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Floor material.
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Furniture material.
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Furniture material 2.
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Stage 7: Preparing for the rendering process. For further post production processes, we used the following render-elements: ZDepth, CMasking_Mask, Refract, Reflect.
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Rendering.
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Stage 8. Post Production. First, we chose a suitable sky for the background and then we set the desired exposure level. The render the raw render was fixed by Levels + Curves. Note. An important part of post production is the creation of the atmosphere with pre-rendering using the ZDepth mask. Then we eliminated the rendering artifacts and did color correction using Color Balance tool.
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Final image after post-production.
See Rstyle Visual Communications Studio Portfolio.
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