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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

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OK

Making of dining room

Michał Franczak 2016-03-04 09:41 tutorial  > 3ds MAX  > texturing

Breakdown of a scene 7 from Archinteriors vol. 43.

This scene is a part of our Archinteriors vol. 43 collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 43 collection (10 scandinavian scenes). This scene was made by Evermotion.

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Final image after post-production.
 
 
 

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Scene in 3ds Max viewport. It's quite simple scene with minimalistic Scandinavian design.
 

 

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Behind  the camera we have two windows and a background map behind them. In the windows we put skylight portals (simple).
 

 

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We modeled also some furniture in the next room, because it is visible to the camera.
 

 

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The building mesh from the oustide. Background plane on the right.
 

 

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Scene with building hidden. Only furniture, lights, camera left.
 

 

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The main source of light are Vraysun and VraySky. VraySun settings on the right.
 

 

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Rectangular VrayLights are only portals for VraySun.
 

 

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Camera settings.
 

 

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VrayLightLister.
 

 

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Painting on the wall.
 

 

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Painting material, very simple, as you can see.
 

 

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A table / cabinet that is used for preparing food. We put some props on the top.
 

 

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Marble table top material.
 

 

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Furniture material.
 

 

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Furniture material, Vray material settings.
 

 

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Furniture material,  coat material settings.
 

 

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Furniture material,  coat material settings, falloff map for reflections.
 

 

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Furniture material,  coat material settings, falloff map for reflections glossiness.
 

 

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Furniture material,  coat material settings, falloff map for blending.
 

 

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Vegetables models on the table.
 

 

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Onion mesh.
 

 

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Red oniom material.
 

 

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Red enion material - diffuse map.
 

 

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Cabinets.
 

 

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Cabinets unwrapped.
 

 

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Background plane.
 

 

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Background plane material.
 

 

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Color correction (desaturation).
 

 

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Floor was made with Floor Generator script.
 

 

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Floor material settings.
 

 

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Floor material settings - VrayDirt.
 

 

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Floor material settings - diffuse map.
 

 

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Ceiling and walls material.
 

 

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VraySky settings.
 

 

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Render settings.
 

 

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Raw render.
 

 

 

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Post-production. Color balance layer enhances yellows and magentas, Hue / saturation layer desaturates image a bit. Then we add VrayReflection, make midtones darker with curves and darken right bottom corner with gradient ramp.
 

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Final image after post-production. Thanks for reading! :)
 
 
Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors home ai43 scene7
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