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Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997 in Bulgaria, Chaos Group has devoted the last 18 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the visual effects and design industries. Thanks to the great work of the V-Ray community, V-Ray-created designs have become nearly inescapable for everyone with access to a TV, computer, or movie ticket. For more information, please visit www.chaosgroup.com and www.v-ray.com.
Corona Renderer - Corona Renderer is a new high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max. It features an intuitive user interface and unmatched state-of-the-art, fully featured interactive rendering. Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality.
Our mission with Corona Renderer is to liberate users from the technical, unnatural process that rendering was in the past. We are constantly trying to simplify the creative process by removing or hiding any unnecessary technical settings, so artists can focus on their vision.
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 100,000 users in the domains of games, architecture, films, and design rely on Allegorithmic's award-winning Substance texture authoring software for developing the next generation of digital content. Clients include: Gensler, Activision, Electronic Arts, Naughty Dog, and Ubisoft. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand and Paris, and has global offices in Los Angeles, Cleveland, Tokyo, and Seoul.
iCube R&D Group brings together leading Russian 3d visualisation companies to develop and provide cutting edge and affordable tools for 3D visualisation industry. Our team is made up of highly qualified programmers and 3d artists who work together to bring 3d visualization into a new level. Our recent developments include VRayScatter for Maya, AutoWrinkles, MultiScatter, MadCar, CityTraffic, VRayPattern and SplineLand.
Founded in 2007, RAYVISION Inc. (Fox Renderfarm) is one of the world's largest cloud computing and rendering solution providers for both the motion picture and animation industries. With its proprietary multiple patent cloud computing technology, RAYVISION has become one of the leading rendering solution providers with thousands of super powerful computing nodes. The company provides customized platform and infrastructure level services specifically tailored for motion picture and animation companies, with clients in over 40 countries and thousands of projects per year, our Academy Award (Oscar) winning support and great customer experience has earned RAYVISION a great reputation in the industry. In 2015, RAYVISION formed a global strategic partnership with Aliyun (Alibaba Cloud Computing) to provide global visual cloud computing services.
Your CPU & GPU render farm with an easy-to-use interface, supporting a wide range of 3D applications and plugins. We continuously develop and research new technologies to improve your experience. Thanks to our massive cloud computing power you'll receive your render jobs within a remarkably short time for only 1.9 cents/GHzh and with discounts of up to 60%.
Renderbuzz.com is an easy-to-use rendering service, available 24/7! We support the most popular 3D environments along with the most commonly used plugins! Just create an account, log in and send scene using our wizard available for registered users or by the exporter dedicated to your 3D application. 3D scene is automatically verified and rendering progress can be watched on your own profile or through a mobile application on your phone/tablet (available on GooglePlay)!Don’t hesitate and find us on social media for newest updates!
Jamie Cardoso - an innovative and intelligent senior computer artist/technologist/Author/Reviewer, whose first-rate experience was gained designing and producing work since 1996 for a wide range of clients worldwide. Adept at working with a wide variety of people effectively and good-humoredly in sometimes highly demanding situations.
Skilled at evaluating and resolving problems creatively. Much of Jamie's work and contributions have been featured in books and magazines such as the 3D World, CG Society, TutsPlus and 3D Total; to name but a few. He is also the co-author of two successful books entitled: Realistic Architectural Visualization with 3ds Max and mental ray. Most recently, he published a New Book for, Taylor & Francis group; entitled: 3D Photorealistic Rendering: Interiors and Exteriors with V-Ray & 3Ds Max.