UPDATE: Shipping for release 17 is scheduled for September 2015. Pricing will remain the same as with R16.
Take system
Whether you use Cinema 4D or a third-party render engine, you will enjoy the flexible scene management offered by the Take System. Create numerous independent takes of your scene and change almost any parameter for intuitive variations – all saved in one scene file eliminating file management hassles and wasted disk space. Nested parent-children take relationships let you easily hierarchize your versions, while the new Token system takes care of the file naming headache when rendering multiple takes in one go.
New Color Chooser
Color your 3D world using a color wheel, photo reference, screen picker, customizable swatch library or one of many color models. Simplify any image using Photo Mosaic mode and quickly generate color swatches from a photo. Pick out harmonies in a way that will really complement your scene.
Updated Content Libraries
Ready-to-use objects, materials, surfaces, scenes, and presets are waiting for you. Parametric objects such as book shelves – including the books – let you drag and drop a completely customized living room in a snap.
SketchUp Integration
Import SketchUp objects directly. Quickly populate your scenes by accessing free, ready-to-use objects created and made available by the SketchUp user community.
Houdini Engine Integration
The integration of Side Effects’ Houdini Engine allows you to use Houdini Digital Assets delivered from your TD or downloaded from the Orbolt Store natively within Cinema 4D. You can concentrate on the creative process, while Cinema 4D and the Houdini Engine work hand in hand in the background.
New Spline Tools
Manipulate points, lines, tangents, and arcs with an intuitive user interface. Convert to polygon shapes. Leverage Boolean operators like Intersect, Subtract, Union, And, or to work even faster. Working with lines has just gotten a lot more intuitive in Cinema 4D.
Sculpting Enhancements
Dozens of new features and improvements in Cinema 4D Release 17 make sculpting a true delight. Use Sculpt to PoseMorph, for example, to speed up character animation. Easily sculpt hard-surface models with Edge Detection. Release 17 makes sculpting in Cinema 4D easier than ever.
The new Variation Shader
More chaos for more realism. Use the new Variation Shader to quickly and easily apply randomness across all attribute channels of a single material. It’s never been easier to reproduce natural variation and randomness.
More information on Cinema 4D website.
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