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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Adobe Photoshop CC 2015 update

Press release 2015-06-18 11:48 article  > Software

New features for 3d artists.

Export as PDF or SVX files

  • You can now export 3D models as PDF or SVX files.
  • While specifying the 3D Print Settings, select Print To: Local. Now, select PDF File or SVX File as the Printer.

v2_3D_printing_PDF_SVX.jpg

Control bump map depth

  • You can now control the depth or height of bump maps for printing. Follow these steps:
    • Open a 3D file containing a bump map.

depth_bump_map_3.png

  • In the 3D panel, choose Scene. Now, switch to the 3D Print Settings tab in the Properties panel.

v2_depth_bump_map_2.png

Use the Min and Max fields to specify a new depth for the bump maps

    • Under Surface Detail, specify appropriate values for the Min and Max fields. These fields determine the new depth of the bump maps.

depth_bump_map_3.png

  • Updated PLA profile for Makerbot. The Makerbot PLA profile has been updated for more reliable print outs.
  • Simplify meshes in preparation for printing

3D imaging

  • Simplify meshes. The 3D menu now has a new command (3D > Simplify Meshes) that lets you reduce the number of triangles in a mesh to a more manageable number. The command algorithmically reduces the number of triangles to the number you specify while attempting to maintain the fidelity of the model. This enhancement is useful for reducing the complexity of a file in preparation for 3D printing. You can view a live preview of mesh simplification changes before they're implemented.

simplify_mesh_1.png

simplify_mesh_2.png

Preview mesh simplification changes

  • Improved export UI. The UI for exporting 3D layers as Collada DAE, Flash 3D, Google Earth KMZ, 3D PDF, STL, U3D, VRML, and OBJ formats is now improved.

Export_properties.png

Select 3D > Export 3D Layer.

  • Export a single mesh. A 3D scene typically comprises many elements or meshes. You can now right-click a mesh in the overall scene and export it individually. Right-click the mesh in the 3D Panel and then choose Export Mesh from the context menu. This functionality currently exports meshes only in Collada or KMZ formats.
  • Generate better bump maps and normal maps. Photoshop now lets you tweak your bump or normal maps using tools like Blur, Detail Scale, and High/Medium/Low Frequency. Select Filter > 3D > Generate Bump Map or Filter > 3D > Generate Normal Map.

    Bump_Map_1.pngNormal_Map_1.png

  • Create bump maps or normal maps from diffuse textures. You can now create bump maps or normal maps from diffuse textures. The texture attached to the diffuse texture is automatically loaded as filters for the purpose of creating bump maps or normal maps. Once you're satisfied with the way your map is looking, Photoshop applies the generated bump map or normal map to those textures. Follow these broad steps:
    • Open the file containing the diffuse map.
    • Ensure that the desired texture is selected in the 3D panel. The desired texture is selected in the 3D panel

Diffuse_texture_1.png

  • Click the folder icon next to Bump or Normal in the Properties panel.Now, from the context menu, select Generate Bumps From Diffuse or Generate Normals From Diffuse.

diffuse_textures_combined.jpg

  • Specify appropriate settings in the Generate Bump Map or Generate Normal Map dialog.
  • Click OK. Photoshop generates the map.
  • Convert a vertex color to a texture color. 3D-scanned PLY files typically have vertex colors and no textures. You can convert a vertex color to a texture color. Do the following:
    • Open the PLY file.
    • In the Layers panel, under Textures in a 3D layer, double-click the diffuse to open the texture.
    • Select 3D > Create Painting Overlay > Vertex Colors.

See full feature list of Adobe Photoshop CC 2015.

Author: Press release Editor: Michał Franczak
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