While specifying the 3D Print Settings, select Print To: Local. Now, select PDF File or SVX File as the Printer.
Control bump map depth
You can now control the depth or height of bump maps for printing. Follow these steps:
Open a 3D file containing a bump map.
In the 3D panel, choose Scene. Now, switch to the 3D Print Settings tab in the Properties panel.
Use the Min and Max fields to specify a new depth for the bump maps
Under Surface Detail, specify appropriate values for the Min and Max fields. These fields determine the new depth of the bump maps.
Updated PLA profile for Makerbot. The Makerbot PLA profile has been updated for more reliable print outs.
Simplify meshes in preparation for printing
3D imaging
Simplify meshes. The 3D menu now has a new command (3D > Simplify Meshes) that lets you reduce the number of triangles in a mesh to a more manageable number. The command algorithmically reduces the number of triangles to the number you specify while attempting to maintain the fidelity of the model. This enhancement is useful for reducing the complexity of a file in preparation for 3D printing. You can view a live preview of mesh simplification changes before they're implemented.
Preview mesh simplification changes
Improved export UI. The UI for exporting 3D layers as Collada DAE, Flash 3D, Google Earth KMZ, 3D PDF, STL, U3D, VRML, and OBJ formats is now improved.
Select 3D > Export 3D Layer.
Export a single mesh. A 3D scene typically comprises many elements or meshes. You can now right-click a mesh in the overall scene and export it individually. Right-click the mesh in the 3D Panel and then choose Export Mesh from the context menu. This functionality currently exports meshes only in Collada or KMZ formats.
Generate better bump maps and normal maps. Photoshop now lets you tweak your bump or normal maps using tools like Blur, Detail Scale, and High/Medium/Low Frequency. Select Filter > 3D > Generate Bump Map or Filter > 3D > Generate Normal Map.
Create bump maps or normal maps from diffuse textures. You can now create bump maps or normal maps from diffuse textures. The texture attached to the diffuse texture is automatically loaded as filters for the purpose of creating bump maps or normal maps. Once you're satisfied with the way your map is looking, Photoshop applies the generated bump map or normal map to those textures. Follow these broad steps:
Open the file containing the diffuse map.
Ensure that the desired texture is selected in the 3D panel. The desired texture is selected in the 3D panel
Click the folder icon next to Bump or Normal in the Properties panel.Now, from the context menu, select Generate Bumps From Diffuse or Generate Normals From Diffuse.
Specify appropriate settings in the Generate Bump Map or Generate Normal Map dialog.
Click OK. Photoshop generates the map.
Convert a vertex color to a texture color. 3D-scanned PLY files typically have vertex colors and no textures. You can convert a vertex color to a texture color. Do the following:
Open the PLY file.
In the Layers panel, under Textures in a 3D layer, double-click the diffuse to open the texture.
Select 3D > Create Painting Overlay > Vertex Colors.
Corona 16 adds GPU-accelerated Gaussian Splat relighting and a new Parallax Interiors system that renders furnished rooms behind windows using flat geometry, cutting memory overhead for multifamily and tower facades. New AI Assistant beta helps with mood matching and scattering.
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Arnold 7.5.4 adds true render pausing, expands viewport acceleration to 3ds Max and Cinema 4D, and introduces a Shader Imager for pixel-level compositing without full rerenders. GPU instance performance jumps 3x for large scene updates.
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A new Windows tool reads native .max files and rebuilds V-Ray and Corona materials for target renderers, letting multi-software studios skip re-setup work.
In this walkthrough, we guide you through the process of building a polished 3D interior scene inspired by the cover of Archmodels vol. 306 – Table Sets.
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