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3D-Coat 4.5 released

Press release 2015-06-01 10:05 article  > Software

Read about new features.

  • Physically Based Rendering & Smart Materials Introduced
    • Physically based rendering is rendering of objects with some of material's properties being taken into account.
    • Metals and non-metals (insulators) reflect and scatter light differently. Albedo, energy conservation, fresnel effect, and complex structure of relief also gives its influence into visual appearance of the surface.
    • Insulators are materials that have a pronounced diffuse scattering and weakly expressed specular (plastic, fabric , wood, concrete, paint and so on). Due to the diffuse scattering , we can see that the red plastic is red. And due to the reflection we can see glares on the surface.
    • Metals (steel, iron, gold, copper, brass, silver, etc) are materials without diffuse scattering (diffusion is always black), but clearly marked with a colored reflection. Copper has a black diffusion and strong reflection of red color. Gold has a black diffusion and a bright yellow reflection. Silver has a black diffusion and bright white reflection.
  • Layer groups introduced. Now interaction with PS completely supported.
  • General case of Symmetry introduced. Now all tools support new Symmetry. Presets also support Symmetry (optionally). Symmetry dialog is now popup and dockable.
  • Seamless painting over multiple UV meshes.
  • Bas-relief and Undercuts now have Tapering angle. It is useful for 3D-printing.
  • AntiBump smoothing method is introduced! It allows to achieve ideally smooth surface even on a high-frequency details. AntiBump can be selected in a smoothing drop-down menu.

Read Full feature list on 3D-coat site.

Author: Press release Editor: Michał Franczak
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