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Physically Based Rendering & Smart Materials Introduced
Physically based rendering is rendering of objects with some of material's properties being taken into account.
Metals and non-metals (insulators) reflect and scatter light differently. Albedo, energy conservation, fresnel effect, and complex structure of relief also gives its influence into visual appearance of the surface.
Insulators are materials that have a pronounced diffuse scattering and weakly expressed specular (plastic, fabric , wood, concrete, paint and so on). Due to the diffuse scattering , we can see that the red plastic is red. And due to the reflection we can see glares on the surface.
Metals (steel, iron, gold, copper, brass, silver, etc) are materials without diffuse scattering (diffusion is always black), but clearly marked with a colored reflection. Copper has a black diffusion and strong reflection of red color. Gold has a black diffusion and a bright yellow reflection. Silver has a black diffusion and bright white reflection.
Layer groups introduced. Now interaction with PS completely supported.
General case of Symmetry introduced. Now all tools support new Symmetry. Presets also support Symmetry (optionally). Symmetry dialog is now popup and dockable.
Seamless painting over multiple UV meshes.
Bas-relief and Undercuts now have Tapering angle. It is useful for 3D-printing.
AntiBump smoothing method is introduced! It allows to achieve ideally smooth surface even on a high-frequency details. AntiBump can be selected in a smoothing drop-down menu.
Working in CG and archviz often means balancing creative intent with production realities. Human presence can support scale, context, and clarity, but it also adds another layer of decisions. Ready-made 3D character assets help keep visual focus where it belongs without expanding the project scope beyond its real needs
In professional visualization, buildings are more than background elements. They define context, scale, and clarity for industrial and commercial projects. Well-prepared 3D building models help viewers read a scene instantly and understand its purpose without relying on technical descriptions or supporting text
The production pipeline in CG and visualization is built on a sequence of clear decisions. Each stage depends on how information is defined, shared, and preserved. 3D models serve as digital assets that translate abstract ideas into structured visual data and consistently carry them through to the final render
In professional CG and architectural visualization, efficiency depends on structured decision-making and reliable resources. Using grouped 3D assets allows us to focus on scene logic, composition, and project consistency instead of repetitive asset preparation and library management.
3D furniture models support structured, predictable interior design workflows in professional archviz. In projects where deadlines, coordination, and visual consistency matter, ready-to-use assets reduce friction and enable teams to focus on spatial decisions rather than repetitive preparation.
In professional visualization, buildings are more than background elements. They define context, scale, and clarity for industrial and commercial projects. Well-prepared 3D building models help viewers read a scene instantly and understand its purpose without relying on technical descriptions or supporting text
In this walkthrough, we guide you through the process of building a polished 3D interior scene inspired by the cover of Archmodels vol. 306 – Table Sets.
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