Allan McKay wants to bring the best, the smartest and the most talented people together and give insight into their creative skills, how they made it, pitfalls in their career and how to avoid them. Ways to work faster, smarter and more effectively.
I also want to help build a community of talented people who all want to better their careers and their lives. It doesn’t matter whether you are in visual effects, video games, commercials or you aren’t in these fields at all. The content here is aimed to help you and gain access into people who’ve had many major successes, as well as give you ideas how to improve your own career too. - Alan McKay
Some of the subjects that will be covered:
- How to be a stronger artist, to gain your passion back
- Building your brand, and 10x your career
- Learning to bid on projects and attract studio work
- Marketing yourself so that studios and employers will come to you rather than you seek out them
- Creating a strong presence when approaching work
- Working faster, more effectively, avoiding burn out and appreciating downtime
- Setting goals, short term and long term
- Creating a secondary passive income
- Learning to learn better, pick up skills faster and think on your feet
- Networking and building your inner circle of strong contacts
- Group panels with both studios, productions and collective minds on various important industry and career subjects
Check out the first two epsiodes:
- Episode 1: The art of freelancing, and becoming a digital gipsy
This episode is essentially on mastery on the freelance front. Taking full control of your career and seeing the opportunities in front of you to say YES and break out into a successful career.
- Episode 2: Carlos Anguiano on ILM, Digital Domain, Rhythm & Hues and Disney
Carlos has had major success in his career as both a Pipeline Developer and Character Technical Director. He’s been a major influence on many of the leading studios as well as making great impact with his own pipeline software Mango. Carlos and Alan McKay discuss his career at Pixomondo, Scanline, Digital Dimension, Rhythm & Hues as well as at Disney, during the time of the Pixar acquisition.
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