Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


LightWave [8]

Peters 2005-03-06 00:00 article  > Review

LightWave3D is one of leading software using in 3D graphic and computer animation. Its producer is NewTek, the company that created VideoToaster, a tool for the video post production process.

Odeon Film Studio - Era Nemo

LW is used in TV productions, movies, gaming industry, and anywhere where CG is needed. The full version of this software offers a huge and impressive range of professional tools, that cg artists need for effective work. For beginners and all new fans of LightWave, NewTek prepared a large and clear comprehensive manual.

A big advantage of this software is its requirements - we did not need an extra workstation to work on it. It worked satisfactory on worse platforms. During the modeling process we are able to divide our model into layers or model new objects in new layers and simply hide all unnecessary layers - this saves a lot of bytes for slower processors to calculate and improves work on complex models. LightWave integrates very well with all other 3D applications. It is used very often in TV stations, for creating frontal and logo animations. Rendering in LW is quite pleasant too - it includes very good Radiosity simulation, so NewTek's software is perfect for architecture visualizations.

Odeon Film Studio - Era Nemo

Some of news features in LightWave3D [8].

The latest version of NewTek's application was changed and improved in many cases. The most noticeable thing that can be seen after installation is its new interface. Some of the tools changed place, programmers changed the shortcut keys too, to make them more suitable to other leading applications, not only 3D.

Next, very important news is dynamics, softbody and hardbody. It is quite interesting, because it is possible to add it to models that are rigged and get nice effect of heaviness of animated object.

"IK Booster" is another new feature in LW [8] - it gives the possibility of better and easier animation, mainly characters. It is perfect for animation all mechanical models, like robots. With this feature it is possible to animate them without using bones.

Odeon Film Studio - Flavamed

LightWave3D and professional movie and TV productions.

LW is a complete application that includes all necessary and labor-saving tools needed for professional productions. NewTek's software has been used for a couple of years for creating f/x in movies and TV productions. The Final effects gained in this application are comparable to those made in Discreet 3ds max and Alias Maya.
Often LightWave is used for the modeling process, since it distinguishes itself with a very good, stabile and quite fast modeler.
It is used for lighting and texturing too - has got all standard light types, like:
- Distant Light: Ray Trace;
- Spot Light: Ray Trace and Shadow Map;
- Point Light: Ray Trace;
- Area Light: Ray Trace;
- Linear Light: Ray Trace.
It is perfect choice for character animation too. There are two ways of rigging available:
- Skeleton: it is available in Modeler;
- Bone: bones available in Layout.
Other, quite helpful tool are "weight map" - thanks to them it is possible to paint range of applicable bone.
There are two standard tools for animation in LW:
- Graph Editor: it is used to control all animation, gives possibility to animation by paths and morphs, write and add expression;
- Motion Mixer: it is used for making clips of character animations - saving some poses and movements.

Odeon Film Studio - Coca Cola, TPSA


LightWave has got expanded system of particles. There are two types of emitters:
- HV Emitter;
- Partigon Emitter.
Particles can be emitted by models too.
Of course the most important is movement of particles. There are a couple of tools that help making realistic motion:
- Wind: there is possibility to choose type of it, for example "Rotation" or "Explosion";
- Gravity: there are all needed parameters to control it.
By using the "HyperVoxels" tool there is possibility to add shape, color and a shader for particles. You can choose:
- Surface;
- Volume;
- Sprite.

Particle & Wind, HyperVoxel, Particle & Collision


- Create: here the user is able to choose one of the primitives - standard models, that are first step in modeling process;
- Modify: tools for rotation, translation and transformation of objects, one of most interesting things is "Drag net" option, that allows sculpting our object;
- Multiply: from that place user is able to start real modeling (extruding polygons etc.) - LW gives users a lot of standard tools needed for modelers but except them there can be found many innovatory tools;
- Construct: a lot of helpful tools in modeling process - news in 8th edition is the "Bridge" tool;
- Detail: most of tools in that place is designed for polygons and points, there are options for welding or adding polygons. News in LW[8] is "Add Edges" tool;
- Map: almost all tools here are connected with mapping - UV mapping, weight maps, Morphs;
- Setup: to create rigs for models using skeletons;
Utilities: to edit commands, making new and loading already made scripts, adding plugins;
View: viewports' options, layers, selection tools.

Menu File: creating new objects, saving and loading, importing from few interesting formats, exporting or saving individual layers;
Edit: copy and past functions, deleting objects, all main options in LW.

LightWave[8] Modeler & Layout

- Items: loading news scenes and objects, adding new lights, cameras, dynamic's objects, mirror tool;
- Modify: tools for translation, rotation and transforming objects;
- Setup: creating rigs for objects using bones;
- Utilities: to edit commands, making new and loading already made scripts, adding plugins;
- Render: all what is needed for rendering;
View: viewports and wire options, selection tools.

Menu File: saving and loading objects, importing and exporting;
Edit: undo and redo, editing short cuts, changing tools position, all main LW functions.
"During daily job in ODEON Film Studio, LightWave [8] is used in 99% in our 3D animations. Thanks to its simplicity of interface and quite short time needed for gaining excellent effect, LW is ideal solution in our studio."

Pawel Krawczyk
Senior Modeler

Odeon Film Studio - Misio, Polsilver, Unvle Bens

"LightWave is mainly 2 modules: Modeler and Layout - distinctive mark of application. For ones it is curse for others main advantage. Fact is that after LightWave 7.5 works on this software was stopped for almost 2 years, but fortunately newest 8th versions gives hope for a "better tomorrow". Even so the modeler doesn't give the possibilities to operate on edges and SDS doesn’t work on n-point edges, it is one of the fastest and most intuitive tools for modeling. The solicitously improved Layout needs only faster rendering algorithm and more openness for external plugins."

Tomasz Machnik
Magazyn 3D

Tomasz Machnik

Best Regards,
Piotr 'Peters' Skiejka
Author: Peters
Tags: lightwave
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