ChronoSculpt is new stand-alone application for working with animation and dynamic simulation cache files from any application. It allows you to use sculpting and transformation tools over time. ChronoSculpt also introduces a radical new geometry engine based on “Hydra” technology which allows the deformation and manipulation of 8 to 10 million polygon objects with ease.
Using industry standard vertex cache files in Alembic, LightWave MDD, or Autodesk Geometry Cache formats you can paint out errors on your dynamic simulations or even completely change the look of a character either with layered sculpting “clips” in the timeline or globally to affect every frame in your cache animation.
ChronoSculpt also allows you to export any frame from your sculpt or deformation directly to a LightWave Endomorph or OBJ object file (for blend shapes in Autodesk Maya).
ChronoSculpt could potentially save you hours of work by allowing you to quickly make changes to the baked dynamic simulation cache files to address simulation jitter, soft body penetrations, or to remove stray simulation pieces and get the shot out the door.
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