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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

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8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


3dsMax 2024 released

PR 2023-03-30 11:19 article  > Software

Read what's new in this edition.

  • Modern color management options are now integrated throughout Max thanks to OCIO color management, which is now accessible as a technology preview.
  • Users can now add boolean functions to the modifier stack by using a new boolean modifier. 
  • The new boolean modifier includes an OpenVDB meshing technique, offering an alternative way for performing calculations. Since OpenVDb booleans are topologically independent of the source geometry, they frequently produce accurate results even in the presence of mesh errors, which would make conventional boolean methods ineffective. 



  • An improved method of Phyllotaxis dispersal is used with the array modifier. In nature, especially in plants and trees, this kind of pattern can be commonly observed. 
  • The new Material ID rollout in the array modifier allows for per-face or per-element management of the materials IDs. In addition to random and
  • sequenced options, it is also possible to randomize the remaining clones in an array by changing the IDs of the first and last ones. 



  • There is now a progressive transform option available for the array modifier, which increases the transform value for each element. 
  • Multiple Transform controllers can now be added to an object as levels of blended animation data using a new controller. This gives artists the ability to customize each layer's animation data and regulate how the layers interact.
  • The user can now swap between various materials by using a numeric index thanks to a new material node. 
  • The motion paths function, which enables users to visualize animation paths, has been updated to operate with the new list controllers and with all controller types. 
  • To use QT, the slate substance editor has been completely redesigned. It offers much greater customizability and dockability as a consequence, as well as significant speed gains. 
  • There is now a new Compound component in the material editor that lets you build sub-graphs. Large graphs can be organized using these to improve readability. Right-clicking on a group of nodes and choosing Package Nodes in Compound will instantly create a compound. 
  • With the addition of a list search feature and the use of QT, the modifier list has been improved so that users can now begin typing to locate the modifier they require. 
  • To better fit with artists' processes, the Symmetry Modifier's default Mirror Axis is now X.
  • The STL Check modifier is now 5000% quicker and the STL import is an amazing 10,000 times faster.
  • Now, Auto Smooth is at least 10% quicker.
  • Splines can now be used with the Material Modifier without being changed into a geometry. When applied to a mesh, it can now also keep specified normals. 
  • Spline welding has been improved

More informations on Autodesk 3ds Max site.

Author: PR Editor: Michał Franczak
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