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Modern color management options are now integrated throughout Max thanks to OCIO color management, which is now accessible as a technology preview.
Users can now add boolean functions to the modifier stack by using a new boolean modifier.
The new boolean modifier includes an OpenVDB meshing technique, offering an alternative way for performing calculations. Since OpenVDb booleans are topologically independent of the source geometry, they frequently produce accurate results even in the presence of mesh errors, which would make conventional boolean methods ineffective.
An improved method of Phyllotaxis dispersal is used with the array modifier. In nature, especially in plants and trees, this kind of pattern can be commonly observed.
The new Material ID rollout in the array modifier allows for per-face or per-element management of the materials IDs. In addition to random and
sequenced options, it is also possible to randomize the remaining clones in an array by changing the IDs of the first and last ones.
There is now a progressive transform option available for the array modifier, which increases the transform value for each element.
Multiple Transform controllers can now be added to an object as levels of blended animation data using a new controller. This gives artists the ability to customize each layer's animation data and regulate how the layers interact.
The user can now swap between various materials by using a numeric index thanks to a new material node.
The motion paths function, which enables users to visualize animation paths, has been updated to operate with the new list controllers and with all controller types.
To use QT, the slate substance editor has been completely redesigned. It offers much greater customizability and dockability as a consequence, as well as significant speed gains.
There is now a new Compound component in the material editor that lets you build sub-graphs. Large graphs can be organized using these to improve readability. Right-clicking on a group of nodes and choosing Package Nodes in Compound will instantly create a compound.
With the addition of a list search feature and the use of QT, the modifier list has been improved so that users can now begin typing to locate the modifier they require.
To better fit with artists' processes, the Symmetry Modifier's default Mirror Axis is now X.
The STL Check modifier is now 5000% quicker and the STL import is an amazing 10,000 times faster.
Now, Auto Smooth is at least 10% quicker.
Splines can now be used with the Material Modifier without being changed into a geometry. When applied to a mesh, it can now also keep specified normals.
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Selecting the right software for 3D modeling can significantly impact both workflow and results. With tools like SketchUp, Blender, and 3ds Max dominating the market, many artists and designers face the same question: which one should I use? Let’s break down the practical aspects.
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Selecting the right software for 3D modeling can significantly impact both workflow and results. With tools like SketchUp, Blender, and 3ds Max dominating the market, many artists and designers face the same question: which one should I use? Let’s break down the practical aspects.
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