The Ziva team has expertise and understanding of complex anatomical simulation and real-time artistry tools.
Hear from Ziva’s very own digital human, Emma:
Emma is powered by state-of-the-art machine learning and is running in real-time in Unity. Her model was trained with over 30 terabytes of unique 4D data using the ZRT Trainer, which enables her to emote over 72,000 trained shapes and achieve entirely novel face poses. This is deep tech for amazingly realistic animation and incredibly emotive performances; letting characters shine even in demanding real-time environments. And soon, it will be accessible to artists and creators of all levels.
Ziva’s technology is designed to power anything that deforms, in any size, and in real-time, on consumer hardware - humans, creatures, clothes, realistic or stylized, high or any fidelity.
By acquiring Ziva, Unity aims to further democratize Ziva’s best-in-class tools to allow artists, regardless of skill level, to easily and quickly create digital characters. Additionally, through this acquisition, Unity can also accelerate the process of bringing Weta tools to real-time 3D through the cloud with the power of machine learning.
More info on Unity's blog.
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