In RailClone 5 you can use new banking controls that allow you to twist and corkscrew the geometry around the spline. You can control this by adding and editing visual gizmos to the spline exactly where you need them.
Until now RailClone was limited to distributing geometry, but now it is equally able to instance and distribute several types of non-geometrical objects, including lights and VDBs. RailClone 5 now also supports distributing groups, so you can pre-compose a number of objects - geometry, lights, VDB and convert them to a group.
Scene optimization gets a significant boost in this release with a brand new caching system that allows you to bake a RailClone object. The cached object retains all of the features and efficiency of the regular RailClone object but will have far reduced compute times making loading and saving much faster. A second mode allows you to save the cache to an external file that keeps your scene file size light. You can also load the caches into another RailClone object, even in a different scene, for the easy and fast re-use of massive pre-computed assets.
In addition to these new features, RailClone 5 also includes significant improvements to markers, the ability to lock evenly divisions to odd or even values, drop-down parameter lists, improvements to clipping splines, more flexible options for limiting by materials IDs and much more.
LEAVE A COMMENT
COMMENTS