Top image by Dabarti Studio
Chaos Group’s V-Ray GPU Next renderer, among the world’s most widely-used professional rendering solutions, begins to add RTX hardware acceleration across its wide product line through a series of complementary updates starting with V-Ray Next for 3ds Max this week and V-Ray Next for Maya soon to follow. Stay tuned for news about the upcoming V-Ray updates here.
Within 3ds Max, you will now find a drop-down choice to use our traditional CUDA path or our new RTX path. Your image results should be the same between the two without modifying any other setting or adjusting your scene – it just works. Going back and forth between the two paths will only modify what processors are being used, so there’s minimal effort to compare the two.
Don’t have V-Ray? Chaos Group is offering a free 30-day trial of V-Ray for 3ds Max with RTX support built-in.
Blender, the free and open source 3D creation suite is also releasing a new RTX-accelerated renderer this week. With the 2.81 release, Blender’s built-in Cycles renderer, brings RTX hardware acceleration by adding experimental support of NVIDIA OptiX. Rendering with OptiX and RTX GPUs, artists can now complete their renders two times faster than it would take with CUDA accelerated rendering, and up to seven times faster than only using a CPU.
To turn on RTX acceleration in Blender 2.81:
These dramatic speedups in ray traced rendering performance are made possible with NVIDIA OptiX 7and the latest NVIDIA Studio Driver.
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