Unity 2019.1 released

Press Release 2019-04-17 15:04 article  > Software

New version with improved high definition graphics and more.

Unity 2019.1 is now available. It includes many new production-ready features such as the Burst Compiler, the Lightweight Render Pipeline (LWRP), and Shader Graph. Also, there are numerous innovations for animators, mobile developers, and graphics experts, and multiple updates that streamline project workflows and simplify Editor tasks.

Unity 2019.1 is packed with more than 283 new features and improvements. At the beginning of this post you will find a summary, followed by a detailed walk-through, of the major new features. If you’re eager to install and begin using Unity 2019.1, consider starting the download (click the button below or access via the Unity Hub) while you read this post.

Graphics and lighting

In Unity 2018.1, developers introduced the Scriptable Render Pipeline (SRP) and Shader Graph in Preview. With Unity 2019.1, they have removed the Preview label and recommend LWRP and Shader Graph for production. Unity 2019.1 also brings artists additional functionality and platform support to the GPU Lightmapper (Preview) and a long list of improvements to the High-Definition Render Pipeline (HDRP, Preview) and Post-Processing Stack (Preview).


The Heretic, a new short film by Unity’s award-winning Demo team, premiered at GDC. The demo is built on Unity 2019.1 and leverages Unity’s Scriptable Render Pipeline (SRP) architecture.

Using the latest installment of Unity’s High-Definition Render Pipeline (HDRP) with its integrated Post-Processing Stack, the team achieved a cinematic look that closely emulates how physical cameras work – and renders in real-time.

Artist tooling

In this release, developers are introducing runtime animation rigging, which gives greater artistic control of your animations. There are also improvements to audio, video, DCC, and world-building tools. Finally, Timeline is now a validated package, and the new Timeline Signals feature offers an easy way for Timeline to interact with objects in the scene.



There will be soon (in 2 months) a complete physics solution for DOTS-based projects in Unity developed in collaboration with Havok.

With the Shortcut Manager you get an interactive, visual interface and a set of APIs to make it easier for you to manage Editor hotkeys, assign them to different contexts, and visualize existing bindings in one interface. With the new SceneVis controls, you can now quickly hide and show objects in the Scene View, without changing the object’s in-game visibility. You can now also enter Play mode without Domain Reload from the Editor, and use UI Elements for extending the Editor.

Download Unity 2019.1 from Unity3d.com.

Author: Press Release Editor: Michał Franczak
Tags: unity
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