TyFlow now in open beta

Press release 2019-04-02 08:30 article  > All

tyFlow is an unofficial replacement for 3ds Max’s Particle Flow.

It is not merely an upgrade to Particle Flow — rather, it was created from scratch with a design philosophy focused on squeezing as much speed and power out of modern multi-core systems as possible. Its layout, UI and workflow are very similar to Particle Flow’s, so that anyone with past experience using Particle Flow will have no trouble making the switch.

Key differences that separate tyFlow from Particle Flow:

  • core features are all multithreaded
  • automatic realtime timeline caching
  • particle collision engine is fast and robust
  • tyFlow uses the latest PhysX SDK for rigidbody simulations



  • fast and OpenCL-accelerated constraint solver for simulating grains/cloth/rope/etc
  • built-in tools to convert particle trajectories, neighbors and constraints into dynamic splines
  • objects are self-contained and no hidden objects are created or managed in the scene
  • many built-in fracturing tools for dynamic mesh destruction
  • support for simulation cascading for fast particle initialization and hierarchical caching
  • simulation retiming
  • crowd simulation tools
  • dynamic mesh breaking and fracturing operators
  • fast, multithreaded C# scripting support for complete particle control
  • built-in PRT/object/cache export
  • integrated with PhoenixFD and supports grid-particle influence/advection
  • integrated with Nitrous and supports viewport instancing
  • integrated with VRay and supports render instancing
  • integrated with Deadline for batching exports onto a renderfarm



More info about tyflow on tyFlow Documentation site.



tyFlow's unified particle solver makes it really easy to mix different forces and effects. Here I imported several high resolution 3D body scans into tyFlow and converted them into cloth. Then I advected and tore them using a PhoenixFD fluid simulation. tyFlow features a custom cloth tearing solver that can compute a huge numbers of individual cloth tears in very little time. Despite each of these meshes having over a million faces, tyFlow only took a few seconds per frame to perform all the necessary computations. 3D scans from: 3DScanStore.com #tyflow #autodesk #physx #procedural #generative #animation #cloth #rigidbody #softbody #simulation #cg #3d #vfx #3dsmax #particles #mdcommunity #mgcollective #ssequential #plsur #chaosgroup #vray #phoenixfd

Post udostępniony przez Tyson Ibele (@_tyflow_)

Author: Press release Editor: Michał Franczak
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