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Top image: Art by Borislav Kechashki
The standard shaders in Substance Painter now support full sub-surface scattering by default. Simply add a Scattering map to your texture set and activate the SSS effect in the post-effects settings to improve the rendering of skin, organic surfaces and even wax or jade. The SSS used in the real time viewport is based on state-of-the-art research from Pixar, and will automatically translate to Iray.
Projection and Fill improvements
The projection and fill tools are getting a makeover with added control and options.
Face Scan by TexturingXYZ
Camera Import and Selection
Cameras can now be imported alongside the mesh. If your file contains multiple cameras, their settings will be kept intact and you will be able to easily switch from camera to camera in the viewport. A new option also allows you to preview the frame of the camera depending on its ratio as an overlay in the 3D viewport.
Drag and Drop on ID Map
Materials and Smart Materials can now be drag and dropped on ID colors directly. Hold Ctrl (or Cmd on Mac) while dragging your material onto the viewport to display the ID colors, an ID mask will be created automatically in your stack when you drop the asset.
A common request from animation and visual effects customers, the Alembic file format is now supported.
More info and download on Allegorithmic Substance Painter Page.
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