3ds Max 2019.1 features

Autodesk 2018-06-15 10:06 article  > Software

Autodesk has updated its 3DS Max documentation to list the features of version 2019.1.

Alembic files Improvements

  • Inspect the contents of an Alembic file before adding it to your scene
  • Alembic helper icons are resizable and can be toggled on or off
  • 3ds Max Object properties are included in Alembic export and import
  • Custom Attributes created in 3ds Max are now included in Alembic export and import
  • Fixed issue with Alembic content not being rendered with Arnold
  • Alembic objects with duplicate hierarchy/names now have unique IDs
  • NURBS import and export now behave predictably. Note that any scene splines will be automatically converted to NURBS when exporting

 

 


OSL performance improvements

  • It’s now easier to see what you’re working with
  • Improved rendering performance for complex OSL shaders, especially with Scanline Renderer
  • Improved viewport representation of OSL shaders, with native support for over 80 of the included OSL shaders
  • Most user-created procedural OSL shaders can now be viewed in viewport
  • Improved OSL Editor, including font customization

 

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Updates from Arnold 5.1

  • Adaptive sampling gives users a streamlined way to tune images, reducing render times without jeopardizing final image quality
  • The OptiX Denoiser based on NVIDIA AI technology is now integrated into Arnold and can be applied on the beauty pass without needing to create extra AOVs
  • The Noice Denoiser can be run as a standalone tool or from a dedicated UI, exposed as a new tab in the rendering options
  • The new Toon shader is included as part of a non-photorealistic rendering (NPR) solution
  • Native Arnold ramp shaders are now available and are particularly useful when tonemapping the toon shader components
  • The new native Alembic procedural provides maximum control and flexibility, helping to eliminate important production bottlenecks
  • Message logging system: the target file for the Arnold messages can now be set directly from the rendering options
  • Structured stats and profiling: render statistics and profiling info can now be output to json files
  • Fisheye, cylindrical and spherical cameras are now available. The VR camera layout has been updated

Scripting improvements

  • Python dictionaries now support any MaxScript value as keys
  • Working with user-defined object properties through MaxScript now supports all value types correctly
  • The maxVersion() MaxScript command now reports the full product version
  • Converting a large object set from MaxScript (pymxs.runtime.objects) to a Python list is now instantaneous

Faster workflow

  • Switching between projects is now more manageable, with a new toolbar indicating project status, and the option to set your own defaults for switching
  • Share your vision more easily — Shared Views now supports all bitmap types and most procedural textures
  • Using a short MaxScript command (FBXExportSetParam “ExportAnimationOnly” true) allows you to export FBX animation data without needing to include geometry

Other improvements:

  • Archiving and scene file compression now supports large data sets (greater than 2GB) 
  • Vault users can check large files in and out, and auto-login
  • Attaching large amounts of meshes is up to 7 times faster
  • Fixed an issue with boolean operations with multi-element meshes invalidating UV data
Author: Autodesk Editor: Michał Franczak
Tags: autodesk
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