Adaptive Lights in V-Ray RT GPU

Chaos Group 2017-02-17 09:01 article  > Software

Adaptive Lights is a new unbiased lighting algorithm by Chaos Group.

This video shows how the feature can significantly speed up rendering on the V-Ray RT GPU. Initially the Adaptive Lights algorithm was designed to alleviate an issue that could cause more complex scenes to render not as efficiently on GPU, but it turns out that this innovative approach works great for the CPU as well.

In the CPU the adaptive lights algorithm works when using BF/LC, where in V-Ray GPU it works both in BF/BF and BF/LC setups and provides even higher performanceimprovements. 

This feature is part of the latest V-Ray 3.5 for 3ds Max release. Check out full feature list here:

You can purchase V-Ray for 3ds Max from Evermotion Shop.

Author: Chaos Group Editor: Michał Franczak
Tags: vray lights adaptive
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Sketchrender10:53:17  |  17-02-2017
Looks great. I have a question. What cards are they running to handle that much geometry? I have model that have the building 40mb, then referenced in are 400mb Landscaping files and cars and street lights etc. When I hit an interior issue with Vray and I am nearing deadline, I run to Corona. So What is the answer to getting the right result for Vray? Thank you if anybody has time to comment. Phil


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