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Cinema 4D R18 is out

Press release 2016-09-02 10:15 article  > Software

With dozens of new features and improvements!

 

EXCHANGE

  • Alembic
    • Alembic module is now based on SDK 1.5.8.
    • Support for vertex colors was added
    • The internal tags which represent the data streamed from *.abc files are exposed to the user on the Alembic generator now
    • There now is a placeholder tag for the Subdivision Surface Weight tag
    • The subdivision method is now written to and read from the Alembic SubD scheme
    • Alembic generator has a new option for Creases and Corners used for weights of SDS objects
    • Alembic generator has a new value to be able to scale SDS weights
    • New Import options
      • "Color Maps" option allows color information (RGB and RGBA) to be imported and Vertex Color tags to be created
      • Importing "Points" with "As Polygon Object" reads the color (RGB or RGBA) property and creates a Vertex Color tag per point mode for it
      • Importing "Points" with "As Particle Geometry" reads RGBA (vector4d) color arrays now
      • "Creases and Corners" - reads creases and corners as point and edge weights of SDS objects
    • New Export options
      • "Vertex Colors" - the RGBA data of all Vertex Color tags is exported
      • "Display Colors to Vertex Colors" - writes the display color of the object as vertex color information
      • "Vertex Colors" + "Points Only (Geometry)" options - exports also RGBA data from points mode only Vertex Color tags
      • "Subdivision Surface Weights" - writes point and edge weights of SDS objects as corners and creases
      • Export can now be canceled
  • FBX
    • FBX module is now based on SDK 2016.2, now supports the 7.5 file format
    • New Import options
      • "Vertex Colors" - imports vertex color elements and creates a Vertex Color tag for each of them
      • "Convert Grayscale Vertex Colors to Vertex Maps" - in case there are only grayscale colors, a Vertex Map tag will be created instead of a Vertex Color tag
      • "Subdivision Surface" - an SDS Weight tag will be created if at least one crease layer was found
    • New Export options
      • "Vertex Colors" - color information of all Vertex Color tags is exported for every mesh
      • "Subdivision Surface" - if an SDS Weight tag exists, the weight information for points and edges is written as two crease layers
  • Support for Allegorithmic Substance Engine
    • Substance archives (.sbsar) can be loaded
    • The Substance Asset Manager can be used to organize the Substance assets in the scene
    • The Substance Shader is used to reference Substance asset outputs in Cinema 4D's material system and all other parts of Cinema 4D that support shaders
    • New Substance Asset mode in the Attributes Manager
    • New Substance Engine section in the Preferences
    • New Substance Engine sub-menu in Pipeline menu
    • C++/Python API supports Substance
  • Support for the DDS texture file format (loader)
  • BP exchange supports 3ds Max 2017
  • OBJ
    • Import and Export presets can now be saved and loaded
    • The Material Mix Mode can now be specified

MATERIAL

  • Variation shader enhancements
  • Support for more than one texture
  • UV Rotation can now be quantized and UV can be flipped
  • New "Invert Direction" option for Ambient Occlusion
  • New parallax mapping support in the Bump channel
  • New Shadow Catcher shader
  • New Thin Film shader

MODELING

  • New Knife tools
  • Interactive modeling workflow using new on screen handles and gizmos
  • Line Cut tool
  • Cuts polygon objects and splines with polyline cuts
  • Cut line can be interactively adapted via control points
  • Cuts can be inside of polygons
  • Several slice modes
  • Supports snapping and constraints
  • Plane Cut tool
  • Planar cut for polygon objects

MOGRAPH

  • New Effectors
  • Push Apart effector Helps reduce or avoid clone overlap quickly
  • New distribution modes for MoGraph Cloner and Matrix Objects
  • Honeycomb Array
  • New Voronoi Fracture generator
  • Full dynamics support

TEXTURE BAKING

  • Calculation of vector maps of all types has been improved
  • Intensity based maps (intensity, intensity centered, red-green) now use a basic ray casting technique to measure displacement between the base and the sculpt mesh
  • Baking normal maps only also uses the basic ray casting technique to sample normal vectors on the sculpt mesh

VIEWPORT

  • Shading/Vertex normals can now be displayed in the viewport
  • New "Screenspace Ambient Occlusion" option
  • New "Reflections" option shows an approximation of the Reflectance Channel in the viewport
  • Supports multiple layers, masks, fresnel and roughness
  • New "Tessellation" option shows the effect of displacements in the viewport
  • Can be set globally and per material

 

Author: Press release Editor: Michał Franczak
Tags: cinema4d c4d maxon
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