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Final image. This was a typical situation in which we started the entire process with the biggest challenge of all: trying to pursue the client to go for an out-of-the-box idea (in this particular case, the underwater angle). In order to achieve this goal, we first had to create a functional, understandable, stunning and convincing draft with the smallest amount of work input. The total production time of the draft was 3 hours: 30 mins in 3dsMax and 2,5 hours in PS (including the research of references). Despite creating a highly detailed 3D model, we spent a huge amount of time in PS as well to matte-paint all the significant elements. For example we didn’t waste time to solve the underwater part in 3D as you can see in the below breakdown.
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Angle requested by the client.
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Our suggestion for the concept, that was eventually accepted.
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Overview of the scene.
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Reference mood images to support the idea.
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After the client’s approval of the suggested angle, we started the modeling and detailing work in 3dsMax. We made a quite complex model because it was used it to produce other images for this project as well.
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Wood material settings.
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We used a single light source plus VRaySky to lit the scene. Settings above.
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White render: for lighting up the scene we used only VraySun.
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VraySun settings.
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Camera settings.
Phases of post production:
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Rendering. RGB output.
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Preview.
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Rendering. Alpha channel.
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VRayLighting pass.
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VRayReflection pass.
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VRayRefraction pass.
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VRayWireColor pass.
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Final image. The net production time of the image was two days. Thanks for reading! Please, visit Brick Visual Facebook fanpage for more cg visualizations! In case you have questions, feel free to ask them.
First part of a series of tutorials showing various aspects of the image making process, based on real commissions produced at Studio Vyonyx for the Gobotree Learning Station.
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