How to create realistic brake rotors in 3ds Max

Youtube 2015-07-09 09:03 tutorial  > 3ds MAX  > modeling

Modeling and rendering Modeling the brake rotor.

 

Author: Youtube Editor: Michał Franczak
Tags: vray rendering 3dsmax modeling vray modeling rendering
You may also like...
Zbrush - create Your own brushes and paint cliffs

Zbrush - create Your own brushes and paint cliffs

After watching this tutorial You will be able to create your own brushes in Zbrush software. I focus on sculpting that can be used to painting cliffs.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.
Boris91114:20:34  |  09-07-2015
thanks for making the easiest tutorial ever made, I'm sure some people in this world haven't already figure how to make brake rotor in 3ds max out. Next time, how to model a sphere using the primitives toolbox? ... Plus you should check how a brake disk looks like in real life before calling this "realistic" because it's far, but WAY FAR from being realistic, the render is somewhat realistic because of the materials, but the model is not, it's like a toy or it's a brake disk for chineses car, those who aren't suposed to drive on the road. No need to study mecanic to figure that out, just to use you brain to use GOOGLE IMAGE, looking for references....

+ ADD A COMMENT

  • ul. Przedzalniana 8, 15-688 Bialystok, POLAND
  • ph.: +48 85 674 50 05