3D Scanned Assets - new category available

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of 021114

Mike Johnson 2014-04-08 09:28 tutorial  > 3ds MAX  > modeling

Mike Johnson from Blur Studio describes the process of making surreal scene called "021114".

Hey everyone! My name is Mike Johnson and this is a quick making of my latest image "021114" Hope you enjoy!

Click on image to enlargefinal_nr.jpg

Final work

 

Click on image to enlargeLondon_Reference_nr.jpg

First things first reference! It's super important to gather reference before you start, luckly I was basing the environment off of a realistic building. So I gathered good clear images to work off.

 

Click on image to enlargeElement_A__nr.jpg

After I evaluate the reference images, I start to break down the scene into pieces and see what design elements recure throughout the scene.

 

Click on image to enlargeElement_B__nr.jpg

Sometimes environments may see really complex but if you break it down into pieces you realize it's not that difficult.

 

Click on image to enlargeElement_C_nr.jpg

 

Click on image to enlarge Element_D_nr.jpg

 

Click on image to enlargeElement_E_nr.jpg

Once I break down the elements I'll need, I start to model them. Using 3ds max for the base mesh and then sculpting details in Zbrush.

 

Click on image to enlargeAssembling__nr.jpg

After most of the design elements are modeled, I start to assemble them and start filling out the environment.

 

Click on image to enlargeLighting_nr.jpg

The lighting was pretty simple in this scene.. A couple of Vray plane lights cool colored coming from above with warm omni lights throughout the hallway.I like using complementary colors for lighting, I feel it gives a dynamic look.

 

Click on image to enlargeTexturing_A_nr.jpg

For texturing there was nothing special here.. couple of Brick textures and marble textures. The only thing I would note is if your using Vray renderer, take advantage of the VrayDirt map. It allows you to have contact grime and edge grime quickly. Rather than baking edge maps or occlusion maps then adding it on to your diffuse. Also the brick is using a VrayDisplacement mod.. I included the map above.

 

Click on image to enlargeCompositing_A__nr_copy.JPG

I used Eyeon Fusion for compositing. Step 1 : Just the raw beauty render, Step 2 the crystal pass is merged in the image, Step 3 adjusted the levels and contrast to make colors pop, used a zdepth to play with the values in the image and push the background further back. Step 4: tweaked the colors with the colorcurve tool, and added atmosphere. Step 5: added more fume up top to get even more atmosphere.

 

Click on image to enlargeCompositing_B__nr_copy.jpg

For the Crystal I used a Vraysss Shader for two of the three passes and one basic Vray Glass shader with a card of a human I painted in photoshop used with a opacity map and backlighting. Blending them carefully together is how I got the final result.

 

Thanks for reading! Hope you've found this helpful. If there's any questions I'll try to keep checking the site and answer them as soon as I can.

E-mail: MichaelJohnsoncg@gmail.com
WWW: https://michaelljohnson.blogspot.com
See thread of 021114 on Evermotion Forum

Author: Mike Johnson Editor: Michal Franczak
Tags: mike
You may also like...
Best free and paid 3d animal models: which to choose for your project?

Best free and paid 3d animal models: which to choose for your project?

When embarking on a new 3D modeling project, selecting the right animal models is more than just a technical decision; it’s about bringing your vision to life while staying within your project's scope and budget.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

Averkin 12:48:18  |  08-04-2014
Great "Making of" Mike! Such huge amount of details, such amazing lighting and post production process, well done my friend!
MikeJohnson 19:40:59  |  08-04-2014
Thank you! Glad you liked it man. Your works is awesome!
fallout 00:44:19  |  17-04-2014
Thanks for posting this. I really like how you created that mysterious fantasy atmosphere with lighting. Attention to detail is also amazing. btw can you share your zbrush material? It looks really sweet.
anzyu 21:58:13  |  27-04-2014
amazing work....Linear workflow?
MikeJohnson 17:53:39  |  28-04-2014
Yes Linear :)