Hey everyone! My name is Mike Johnson and this is a quick making of my latest image "021114" Hope you enjoy!
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Final work
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First things first reference! It's super important to gather reference before you start, luckly I was basing the environment off of a realistic building. So I gathered good clear images to work off.
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After I evaluate the reference images, I start to break down the scene into pieces and see what design elements recure throughout the scene.
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Sometimes environments may see really complex but if you break it down into pieces you realize it's not that difficult.
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Once I break down the elements I'll need, I start to model them. Using 3ds max for the base mesh and then sculpting details in Zbrush.
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After most of the design elements are modeled, I start to assemble them and start filling out the environment.
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The lighting was pretty simple in this scene.. A couple of Vray plane lights cool colored coming from above with warm omni lights throughout the hallway.I like using complementary colors for lighting, I feel it gives a dynamic look.
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For texturing there was nothing special here.. couple of Brick textures and marble textures. The only thing I would note is if your using Vray renderer, take advantage of the VrayDirt map. It allows you to have contact grime and edge grime quickly. Rather than baking edge maps or occlusion maps then adding it on to your diffuse. Also the brick is using a VrayDisplacement mod.. I included the map above.
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I used Eyeon Fusion for compositing. Step 1 : Just the raw beauty render, Step 2 the crystal pass is merged in the image, Step 3 adjusted the levels and contrast to make colors pop, used a zdepth to play with the values in the image and push the background further back. Step 4: tweaked the colors with the colorcurve tool, and added atmosphere. Step 5: added more fume up top to get even more atmosphere.
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For the Crystal I used a Vraysss Shader for two of the three passes and one basic Vray Glass shader with a card of a human I painted in photoshop used with a opacity map and backlighting. Blending them carefully together is how I got the final result.
Thanks for reading! Hope you've found this helpful. If there's any questions I'll try to keep checking the site and answer them as soon as I can.
E-mail: [email protected]
WWW: https://michaelljohnson.blogspot.com
See thread of 021114 on Evermotion Forum
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