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Hard Surface Modelling in ZBrush 4R6

Ben Douglas 2014-04-01 12:54 tutorial  > Zbrush  > modeling

Full workshop by Ben Douglas, recorded in realtime. You can download free assets.

In this series Ben Douglas takes you through 5 chapters:

Chapter 1

  • Set up of the sculpting environment
  • Using Dynamesh to create a rough concept sculpt that will serve as a base for the rest of our creation
  • The use of hard surface brushes such as Trim Dynamic, HPolish and Damien Standard
  • Using the new Trim tools


Chapter 2

  • Refining the head and creating individual Sub Tools
  • Using ZSpheres for retopology
  • Using the Crease functions to create our hard edges on our clean meshes
  • Looking at how topology effects the surface of our meshes


Chapter 3

  • Refining the body and creating individual Sub Tools
  • Dealing with design changes and technical issues
  • Converting our clean topology to Dynamesh to add more surface properties
  • Using Insert Mesh Brushes to quickly add repeating meshes


Chapter 4

  • Converting our clean geometry back to high resolution Dynamesh for further detailing
  • Using Slice tools to create new panel sections and enforce our design aesthetic


Chapter 5

  • Setting up our Materials
  • Applying base colours for further painting and texturing using different material types
  • Adding more texture detail, decals, scratches and interesting texture points using ZApplink and Photoshop
  • Setting up Lightcaps
  • Rendering and the use of BPR Filters to enhance our render
  • Post render work in Photoshop


Resources

 

 

 

 

 

Author: Ben Douglas Editor: Michal Franczak
Tags: zbrush
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