Render Without Limits: Octane and Render Farm in 2025
Artificial intelligence has undoubtedly changed the landscape of 3D production.
In Part 1 Chapter 1, I go over Base Mesh Creation for dynamic topology sculpting, sculpting gross forms and anatomy sculpting techniques.
In Part 1 Chapter 2, I go over creating a separate base mesh for the hands, basic hand form sculpting and attaching the sculpted hand to the body.
In Part 1 Chapter 3, we go through refining the mesh and defining muscle detail.
In Part 1 Chapter 4 we will be completing the sculpt by adding the ears and teeth as well as his accessories, namely his bull-ring, belt and loin cloth. I also touch on optimizing and cleaning up dynamic topology sculpts.
LEAVE A COMMENT
COMMENTS