Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Character creation in Blender - a rhino

David Radford· 2014-03-28 09:12 tutorial  > Blender  > modeling

David Radford offers an extensive tutorial, focusing on character modeling.

In Part 1 Chapter 1, I go over Base Mesh Creation for dynamic topology sculpting, sculpting gross forms and anatomy sculpting techniques.

In Part 1 Chapter 2, I go over creating a separate base mesh for the hands, basic hand form sculpting and attaching the sculpted hand to the body.

In Part 1 Chapter 3, we go through refining the mesh and defining muscle detail.

In Part 1 Chapter 4 we will be completing the sculpt by adding the ears and teeth as well as his accessories, namely his bull-ring, belt and loin cloth. I also touch on optimizing and cleaning up dynamic topology sculpts.

Author: David Radford· Editor: Michal Franczak
Tags: character
You may also like...
Enhance Redshift Workflow With iRender’s High-Performance Render Farm

Enhance Redshift Workflow With iRender’s High-Performance Render Farm

A decade ago, CPU rendering was the foundation of architectural visualization, visual effects, and animation production. But as the demand for faster, more realistic rendering increased, artists found their salvation in GPU-powered render engines like Redshift and OctaneRender.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.