Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode
    ✔
Character creation in Blender - a rhino

Character creation in Blender - a rhino

David Radford· 2014-03-28 09:12 tutorial  > Blender  > modeling

David Radford offers an extensive tutorial, focusing on character modeling.

In Part 1 Chapter 1, I go over Base Mesh Creation for dynamic topology sculpting, sculpting gross forms and anatomy sculpting techniques.

In Part 1 Chapter 2, I go over creating a separate base mesh for the hands, basic hand form sculpting and attaching the sculpted hand to the body.

In Part 1 Chapter 3, we go through refining the mesh and defining muscle detail.

In Part 1 Chapter 4 we will be completing the sculpt by adding the ears and teeth as well as his accessories, namely his bull-ring, belt and loin cloth. I also touch on optimizing and cleaning up dynamic topology sculpts.

Author: David Radford· Editor: Michal Franczak
Tags: character
You may also like...
Evermotion: More Than an Asset Library

Evermotion: More Than an Asset Library

How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.