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This is how the finished image came out. All the scene was created in 3ds Max and V-Ray. Postproduction was done in Photoshop. In addition I used Rock Generator and Terrain conformer scripts in this scene.
Modeling
As previously mentioned the rocks were made with Rock Generator script. Download Rock Generator here. From the customize menu, select Max script and Run script then run the script that you downloaded.
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Press "create" button to create a rock in center of scene. Play with parameters to get the desired result.
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I created three different rocks, you can use FFD modifier to deform each rock individually.
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Road surface. I used Arc and Outline tools in edit spline, then converted it to editable poly and with the FFD modifier made it a little steep.
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Place the road object on top of rock.
Now the scene is ready for using Terrain conformer script, you can download this script from here.
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Working with this script is very simple, just specify road and terrain (rock)
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Finally click on conform terrain
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From Create > Geometry > AEC Extended, use Railing to build a fence around the road.
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Vegetation was created with Itoo Forest plugin. For this area I used a circle. Three models were used for variety of trees.
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Two trees were added manually to the scene.
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For the bush, I used four different models and for scattering I used Advanced painter. In addition to reducing the file size I suggest to use proxy.
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Complete the scene with some additional objects.
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For the environment I used a cylinder and deleted top and bottom faces. Then I added a normal modifier and created a vraylightmtl with a nice picture of sky and applied it to cylinder.
Materials
The most important material to the scene was rock and water. Rock material is simple. I used some proper textures for diffuse and reflect, and normal bump for bump.
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In Reflection part, set the refl. glossiness to 0.65 and check Fresnel reflection. For IOR use 4.
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For more natural look, use vraydisplacement modifier and uvw map with spherical mapping.
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For water surface I used varyplane.
Camera and Lighting
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I created a vrayphysical camera in a nice place and set the shutterspeed to 120. I also used Neutral white balance.

To light up the whole scene I used Vraysky map for environment map.
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I put vraysun exactly in position of sun in the environment.
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Street light - I used a target spot.
Render setup
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Render setup
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This is a raw render
Post-production
Finally you can use your Elements and blending mode to achive better result. Then with some adjustments like Curves, Color balance, hue/saturation finish the job.
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All done!
Hopefully this was helpful. Yonas Bana.
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