The idea of make this picture started when I was working on my "Davis street". (Read the tutorial "Making of Davis street"). I was searching for reference materials for cars, streets, lights and other stuff and then I found this picture:
It interested me, so I decided to recreate this scene in 3d. I started gathering more references of this place, to have as much details as possible to get nice materials and lighting.
I used the main reference image as the background image of my scene. I started positioning some boxes to block-out the buildings in the scene. To learn about the details of the buildings I used Google Street view.
I modeled manholes and surroundings, I used a displacement map to achieve uneven street surface.
To make the street, I separated the model into two, because I wanted to use two kinds of textures - one in high resolution and one in low-res.
I modeled manholes areas to make them look old and damaged.
Click on image to enlarge
Put some leaves on the street to make it look natural.
For street surface material I used a mix and put in the diffuse Color 1. Road texture was created in Photoshop. I applied a color correction, made it darker, copied to Color 2 and also make some color corrections. Then I put a map in MIX Amount.
I placed the stuff I just made in a blend with the material 1 and Material 2, increased the reflection and left only the diffuse map and deleted others (bump,reflect,Rglossiness). I masked it with a separate map to get some puddles on the street surface.
Thank you very much for your reading and I hope you like this article. Good luck!
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