We add new 3D SCANS every week

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Fifth Avenue in NYC

Gilvan Isbiro 2014-01-21 10:52 tutorial  > 3ds MAX  > modeling

Gilvan Isbiro shows how he made his "Fifth Av." visualization.

The idea of make this picture started when I was working on my "Davis street". (Read the tutorial "Making of Davis street"). I was searching for reference materials for cars, streets, lights and other stuff and then I found this picture:

Click on image to enlarge 3_7.jpg

Reference image

 

It interested me, so I decided to recreate this scene in 3d. I started gathering more references of this place, to have as much details as possible to get nice materials and lighting.

 

Click on image to enlarge 1_7.jpg

Final work

 

Click on image to enlarge references_2_10.JPG

Reference images

 

I used the main reference image as the background image of my scene. I started positioning some boxes to block-out the buildings in the scene. To learn about the details of the buildings I used Google Street view.

 10_5.jpg

Google Street View of the 5th Av.

 

I modeled manholes and surroundings, I used a displacement map to achieve uneven street surface.

Click on image to enlarge 12_5.jpg

Modeling street surface

 

Click on image to enlarge 14_3.jpg

Modeling manholes

 

Click on image to enlarge 15_3.jpg

Modeling stage

 

To make the street, I separated the model into two, because I wanted to use two kinds of textures - one in high resolution and one in low-res.

Click on image to enlarge 16_4.jpg

Street texture

 

Click on image to enlarge 17_3.jpg

Street texture

 

I modeled manholes areas to make them look old and damaged.

Click on image to enlarge 18_4.jpg

Manholes

 

Click on image to enlarge 19_3.jpg

Manholes

 

Put some leaves on the street to make it look natural.

Click on image to enlarge 20_2.jpg

Leaves

 

Click on image to enlarge 21_1.jpg

Leaves

 

Click on image to enlarge 22_1.jpg

Textures of buildings

 

Click on image to enlarge 23_2.jpg

Textures of buildings


For street surface material I used a mix and put in the diffuse Color 1. Road texture was created in Photoshop. I applied a color correction, made it darker, copied to Color 2 and also make some color corrections. Then I put a map in MIX Amount.

Click on image to enlarge 24_2.jpg

Street material

 

Click on image to enlarge 25_2.jpg

Street material: Reflect , glossiness and bump settings

 

Click on image to enlarge 26_1.jpg

Making blend material

 

I placed the stuff I just made in a blend with the material 1 and Material 2, increased the reflection and left only the diffuse map and deleted others (bump,reflect,Rglossiness). I masked it with a separate map to get some puddles on the street surface.

Click on image to enlarge 27_2.jpg

I used Vray to light planes around of the environment

 

Click on image to enlarge 28_1.jpg

I also put some lights inside stores

 

Click on image to enlarge 29_1.jpg

Render settings

 

Click on image to enlarge 1_7.jpg

Final work

 

Thank you very much for your reading and I hope you like this article. Good luck!

Author: Gilvan Isbiro Editor: Michal Franczak
Tags: nyc
You may also like...
Creating realistic landscapes and interiors: How to choose the best 3D plant models

Creating realistic landscapes and interiors: How to choose the best 3D plant models

Choosing the right 3D plant models is key to making your digital landscapes and interiors look real.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

ericenmvt 11:38:33  |  21-01-2014
problem with your american flag (near sprint shop) ;)
barufinho 13:21:47  |  21-01-2014
Fala Gilvan...trabalhamos na Digital em São paulo. Blz garoto!? tá mandando muito bem! Parabéns
fasalkp 13:47:46  |  24-01-2014
Hi great job, How many days taken for full work?
mbialecki 11:40:42  |  09-07-2014
Nice work! I dont like haos on the ground (street looks like after earthquake, to much reflections, strips to wide)...but generally nice technique... good luck in next projects :)
Fabinho 14:50:36  |  09-07-2014
nice work!.. one thing that bothers me is the way you lit up your scene. The final image looks too lit up. I personally think lighting up your scene using an overcast cloudy HDRi with a hint of the direction of the light will make this scene much better and extremely realistic. My little two cents. Thanks... Nice work :)
Octaedro 16:29:38  |  09-07-2014
Great Job! congratulations Gilvan love textexturing!!