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Making of Sewoon Office

Cheol-Min Kim 2013-09-25 12:58 tutorial  > Making of  > misc

Exterior visualization for Ewes (Korea) made by Cheol-Min Kim (D-Focus)

Thanks for V-Ray Workshop and Evermotion I can present you making of one of my works that was chosen as a V-Ray Workshop Top 5 in July 2013. This tutorial is not about a specific techniques, but rather about general workflow. I hope this tutorial can assist as many people as possible. As always - the trick is not to spend a lot of time to achieve the perfect result but to achieve best result in a short amount of time and maximize the efficiency.

This project was made for architectural firm - Ewes from Sounth Korea.

Cheol-Min Kim (D-Focus) Facebook page

D-Focus webpage

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Modeling was based on Sketchup and DWG file received from the client

 

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Glass material - to achieve depth I used a blending material with glass layer and I used a texture with images of interiors

 

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Road material

 

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Road textures

 

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Different materials from scene

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I used cars, railing and street lights form libraries

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I made trees with Onyxtree. I used Vray proxy to reduce the amount of memory

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I used Advanced Painter to place elements on the scene. The viewport is split to two parts  - the first is showing camera angle and the second is a perspective view for easy planting.

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All elements are in place (wireframe)

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Camera and VraySun settings

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Street lights settings - street lights were grouped with object and lights, so I could quickly turn lights on and off.

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Interior lights settings and wireframe with all the lights

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VRaySky and Gamma and LUT settings

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Render settings

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Rendered image

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I added a sky layer in Photoshop to set the overall tone of final work

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Applying subtle filter to warm-up thew mood

 

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To add a bit of realism to water I added an image of waves. I also drew manually a traffic line in Photoshop.

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I used render elements to emphasize specific parts of the image

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My render elements: VRayRawRefraction, VRayRawReflection and VRayRawLighting

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Additional re-touch of the glass facade

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Added some people

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A little more filtering

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Added vignette

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I enhanced atmosphere with lens flare and using Z-depth

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Z-depth channel and lens flare that were used in this scene

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Final color correction and sharpening

 

 

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And here is the final work!
 
Visit my pages:
Greetings! Cheol-Min Kim (D-Focus)
 
 
 
Author: Cheol-Min Kim Editor: Michal Franczak
Tags: d-focus
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harchimax87 15:59:40  |  25-09-2013
amazing tut! very helpful! thank
josello 20:26:32  |  25-09-2013
Great Tutorial Bro!!!! Thanks!!
shadowltd 16:36:17  |  26-09-2013
love your work! always a great fan! Thanks for taking your time to make this tutorial ; )
unrinoceronte 19:25:17  |  26-09-2013
Thanks great Tutorial
errah 17:00:07  |  27-09-2013
woww......! thx.
21c_hook 07:15:24  |  03-10-2013
i love this making!!
iamrenderer 15:38:48  |  06-12-2013
The rendering i awesome but i am particularly amazed by the realism of the glass facades. You did a great job there. Can you share what software did you used for the creation of the glass textures?
iamrenderer 23:18:39  |  09-12-2013
Never mind. I found it is 3D Max's material editor.
ricardo matos 01:48:35  |  15-01-2014
l thing the best work here to me.
ricardo matos 01:53:12  |  15-01-2014
what's your email?
behroozsamadi 14:10:21  |  06-03-2014
very nice