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OK

Making of Concept of house

Andrey Mikhalenko 2013-08-09 10:41 tutorial  > Making of  > misc

My name is Andrey Mikhalenko. I am a student from Belarus. I am studying in the Vitebsk State Technological University.

 

First, I'd like you to take a look at some final images below.

 
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Final work
 
 
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am 131
Final work
 
 
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final_03.jpg
Final work
 
 
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Final work
 
 
First, there was an IDEA
 
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In the beginning I drew a sketch on paper

 
 
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I made a model of house from a simple box

 
 
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I selected all vertices, applied Chamfer then I weld them.

 
 
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Select necesarry edges and create shape
 
 
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Then apply chamfer.
 
 
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After that, I started modeling furniture. For creating fabric I used Marvelous Designer

 
 
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Modeling furniture...
 
 
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Modeling furniture...
 
 
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I created trees with Onyx Tree
 
 
Materials
 
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Separate V-Ray proxy
 
 
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Wood material
 
 
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Concrete material
 
 
Lighting
 
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HDRI and V-Ray sun
 
 
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Lights setup
 
 
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Render setup
 
 
Postproduction
 
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Raw render
 
 
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Add sky
 
 
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To add clarity I copied it to a new layer, applied a filter High Pass, and put in a blend mode Overlay.
 
 
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Vignette added
 
 
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For creating light haze in the distance, I took a layer of white, to create a mask, which put an inverted ZDepth channel, and set the type of mixing Soft Light.
 

And that's all! I hope you have found the process of creating interesting.

 
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final_01.jpg
Final work
 
 
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am 131
Final work
 
 
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final_03.jpg
Final work
 
 
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final_04.jpg
Final work
 

Thanks for reading! :)
Andrey Mikhalenko - on behance and Facebook.
 
 

 

Author: Andrey Mikhalenko Editor: Michal Franczak
Tags: mikhalenko
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ktrinhdinhkien 20:28:59  |  20-08-2013
Vrey impress, good architechture idea and good 3dsmax,thanks share your work.
Mr.Leo 04:35:44  |  29-08-2013
Can you give me your 3D models?Thank you very very very much!My e-mail :331378411@qq.com or fanxianglong520@163.com
awesoly 16:02:13  |  03-09-2013
When I apply Edit Poly modifier to the Shape I get a surface and can't chamfer the edges.
Klark 20:31:23  |  11-09-2013
awesoly, you must create shapes from edges, then select spline and turn on "Enable In Renderer" and " Enable In Viewport"