Making of Moscow urban area visualization

Shift-visuals 2013-06-19 10:36 tutorial  > Making of  > misc

Hello guys !I'm Florian from the french Architectural Rendering studio : www.shift-visuals.com. Today i'm gonna show you how the magic happens in our images. For this, I choosed a competition Image for a huge urban project in Moscow designed by Ateliers Lion Architects.

We had 3 days to complete this work including modeling. We were two people involved, Mathieu did the model and I did the Photoshop.

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027.jpg
Final render
 
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IMG1_00_Sketchup.jpg
At first architects gave us a draft sketch up model, dwg files for the facades...

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IMG2_00_Croquis_2.jpg
...and some hand drawn sketches for the global idea of the project.
 
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IMG3_00_Rhino.jpg
From this Mathieu has built this heavy rhino model.
 
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IMG4_14122012_PREVIEW_4.jpg
While he was modeling, I was searching for the right angle and lighting in Cinema 4D with sketchup model imported.
 
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IMG5_14122012_PREVIEW_3.jpg
Model in Cinema 4D - different angle
 
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IMG6_SCREEN_C4D.jpg
Once the Rhino model was finished, I imported it into Cinema 4d. As you can see we have only five ugly materials, it's our way to work, we dont spend a lot of time tweaking the textures and lighting in C4D, we prefer to do a very basic rendering, then do the serious stuff in Photoshop.
 
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IMG7_MASK.jpg
To make the work easier, we used a lot the object buffer option of C4D that creates channels directly in the .psd file. Here is an example of the glass layer.
 
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IMG8_01_RENDU_DEPART.jpg
Now it's time to render the scene, no time to sleep: the render time is around 30 minutes for a 5000x2000 pixels image.
 
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IMG9_02_AJOUT_FOND.jpg
As you can see there is still a lot to do...
Our goal was to do a cold snowy Image with warm touches from the bricks and the interiors. At this time it's just a dead futuristic city. To fit the mood of the image I had to find the proper grey sky texture, I came up with that one, adding a sun behind the clouds to match with the 3d lighting.
 
The following screenshots doesn't show exactly the way I work on the PSD, i show only the big steps to understand our approach to rendering - in reality the file is a mess and has almost one hundred layers.
 
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IMG10_road.jpg
For the foreground I searched on google image pictures of snowy roads.
 
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IMG11_03_AJOUT_NEIGE.jpg
Applying snow in the front
 
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IMG12_04_AJOUT_ARBRES.jpg
I added some dead trees and snow covered trees.
 
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IMG13_06_CELL.jpg
Curves adjustements and the cell render added in multiply mode gave us a more contrasted image.
 
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IMG14_05_FX_CELL.jpg
more contrast...
 
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IMG15_06_AJOUT_PERSOS.jpg
Now it's time to bring life to the image. Adding people from our 2d people library.
 
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IMG16_07_AJOUT_VOITURES.jpg
Adding cars the same way.
 
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IMG19_09_RECHAUF_BRIQUES.jpg
Using the bricks mask channel, I warmed up a bit the brick and give it more vibrance.
 
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IMG18_shops.jpg
For the interiors I used plenty of google images of shop mixed with screen mode.
 
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IMG19_10_BRINGING_LIFE.jpg
Compositing layers
 
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IMG20_snowfall.jpg
For the snow fall I once again used a google image in screen mode
 
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IMG21_11_SNOWING.jpg
Snow put into visualization
 
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IMG22_12_COLOR_EFFEX.jpg
Some final adjustments
 
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IMG23_13_FINAL.jpg
And here is the final render!
 
Hope You enjoyed this workflow sneak peek! :)
 
 
 
 

 

Author: Shift-visuals Editor: dr_After
Tags: shift-visuals
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maohui10:34:21  |  30-09-2013
ok work

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