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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

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OK

Making of in cross line

Supardiyono 2012-11-22 08:57 tutorial  > Making of  > misc

Introduction

    Software used:
  • 3ds max 2012
  • V-ray_2.00.03
  • Photoshop

Reference

Modeling

For modeling I used mostly my library of 3d models, sofa and carpet are from Viscorbel, the chair is from Simonhc, and the other models are from DC and of course Evermotion. I will only show just a few other modeling. Ok, here we go:
For this part I used script generator floor, and the important is "tilt".
This is also the same, I used the script generator floor.

Materials

For this material I am just playing reflection and refraction.
For these materials I just need good maps for the great result.
For this material I used tutorial from Viscorbel, you can check this site for get ready to fun modeling and texturing from Viscorbel: https://viscorbel.com/rugs-and-carpets-3ds-max-vray-tutorial/

Ligthing and camera angle

Rendering

In rendering settings I used reinhard for color mapping, irradiance and light cache. Check these screenshots:

Post Production

For post-pro I used only Photoshop, especially with the color balance tool to create a green.

Final images

Regards,

Supardiyono
Author: Supardiyono
Tags:
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kondzhagyulo 13:49:57  |  22-11-2012
Mmmm... nice man! :)
gano ruless 10:40:11  |  23-11-2012
good job kid,nice simple n nice makin'love,evl blessed you,...
ricardo_duarte 21:45:48  |  05-12-2012
Very nice renders! Thanks for sharing your settings!