In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)
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11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.
The curtain was made from VRay2sideMtl - that way it could transmit light in to the room. Basically this material should be used to make transparent objects, like lamps, leaves, curtains…etc. You can find more info regarding this material on official VRay online manual here.
After adjusting the proper amount of lighting by lowering the VRayPhysCam f/number=4 and setting neutral in the white balance, you can get correct camera exposure - then you can start working on the materials. (I'm not going to go through full gamma 2.2 setup cos I've covered it many times in previous tutorials). I'm just gonna say that I work with gamma 2.2 and exponential color mapping. That's why I don't get hard contrast and it's easy to avoid burnouts.
First you can work your way with VRay passes - adding necessary passes to get natural look for your scene objects and lighting, fix shadows, add ambient occlusion (soft shadows) and global illumination, increase depth of reflections/refractions.
Such work requires good knowledge for each pass to be used – and the Photoshop “mode†it can be applied with.
This topic is quite big and it will be hard to cover everything in one tutorial, so if you want to learn more about proper color correction and passes combination, you are very welcome to join our Photoshop Post Work 2.0 – online LIVE training.
I know there is a lot of programs that can add such effects, most of them supply pretty much same results, of course most of them not for free but if you're looking for free software motiva will do the job!
Note: Very important to have references while creating 3D images. Lot's of newbies post their work and say "I don't know what to do so that my image will look real". Well take a good look at the real image and you'll know.This is amazing how you start to see all those small nuances that previously were just invisible for your eye.
If you ask me, yes I always work with references, and sometimes I need to find even more references to finish my work - and make 3D render to look real.
If you can't find exact image, or similar - break your image into segments and try to find photo for each segment, it will be much easier to achieve photorealistic result.
Just remember - Photoshop is the easiest way to achieve photorealism!
As for now, here's my final image.LEAVE A COMMENT
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