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Making of

Jarrys German 2011-08-16 14:50 tutorial  > Making of  > rendering

Making of by Jarrys German

Introduction

The following Making of describes the whole process that resulted in the final work Hell's Kitchen Loft, from getting inspired to posting finished work. The whole process took me almost 20/30 days, including modeling, lighting, texturing, rendering and post production, working 2/3 hs per day. The whole process, as well as the final product, was very enriching, challenging and also gratifying.

Once I found a piece of work that I liked very much, the first step was finding blueprints and pictures that would help me decide which setting I wanted to create. I found several pictures on the net and some blueprints and sections in an old worn out book in my studio's library.

This contest provided me with an excuse to try polymodeling for the first time, since I had never used it before. I hadn't decided yet which specific area I was going to reproduce, so I started by modeling random objects to get an insight of this new tool.

After some days, I managed to create an area inspired by my findings. The next thing to do was to decide the theme I wanted to ascribe to that area, since I didn't want my work to be a mere reflection of somebody else's work. An idea struck my mind. I thought of creating a painter's studio. This led me to rethink the whole space I had created because it didn't fit accurately, so I had to include some modifications of my own.

The next step was the search for references of many different painters' studios that would guide me in the right direction towards realism.

Modeling

Reference

Modeling

The arrangement of brushes in cans and tray was done using Particle Flow + Physics.

Reference

Modeling

Reference

Modeling

Reference

Modeling

Texturing

As with modeling, I had never used UVW unwrap, so it meant a new challenge and opportunity to learn something new. At first, while I had plenty of time, I kept on learning this tool and I managed to do most of the mapping with UVW unwrap. However, trying to work while learning proved to be very time consuming, so when the deadline was coming closer I had to go back to my old ways.















I used AfterEffects for the editing, with the Red Giant's MagicBullet Looks plugin for color corrections, contrast adjustment, vignette and some lense effects for glare, CA, glow, among others. The DOF used is the one from vray physical camera.

Best Regards
German Jarrys
www.jarrys.com.ar | [email protected]
Author: Jarrys German
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ilocano 15:29:38  |  27-08-2011
thank you!
lorenzollamas 11:42:16  |  14-09-2011
Hello, just love the textures dans the lighting... have you done it without the physical camera?... Cheers
rustymaximus 12:16:53  |  14-09-2011
Awesome! You inspired me! Very COOL work man :-)
fearlesss 10:37:14  |  07-01-2012
It is really cool and useful to me. please can you send the scene to learn more. [email protected] thanks very much
afandi 06:13:09  |  12-07-2012
really awesome, I very like it!! Thanks for share
arkiwiz 20:34:35  |  20-09-2012
Alls well, thnsk for the tutorial really excellent job displayed..........but what of the camera paremeters.
eileencyt 18:34:35  |  15-09-2015
i have brought this achinterior vol 29, i try to save the setting as preset and re-use it, but there is a problem of over bright, i try to search and testing again and again, there is a problem on the gamma setting affected the rendered image to be come over bright.