We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you.
The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal.
Privacy Protection Policy
When embarking on a new 3D modeling project, selecting the right animal models is more than just a technical decision; it’s about bringing your vision to life while staying within your project's scope and budget.
Thanks alot! I appreciate every comment and critique :)
I checked the ZIP file from the download link and the Max Script is in included. Maybe recheck your file, PolYGonnErr.
I hope it was still watchable, Walrus :)
The next tutorial is coming out Monday 02/29/2010 and will cover "PFlow for Packshots"
fetten dank, anselm.
nice tutorial and a neat script.
took me a few minutes to realise i had to disable the "original" (bounding)box instances/pflow event on rendering.
Hello! I exported the script "Foliage02.vrmesh", but appears me something strange when I open the script and how to pick the tree to PF Source? Cos I pressed Evaluate All and nothing happened. This part I didn't understand. I took a tree from Foliage. Please, someone who understood this to explain me, please.
Hi Anselm, i'm having a little Problem going through this tutorial because everytime i click the <reset-x-form>-button my Max crashes and tells me "Memory Error Occured"
Im running on DualCore CPU @ 2,66 GHz and 2GB RAM
Sam happens if i just try to attach the 3 Sample Meshes together. First one will be attached but if i click "Attach" to the second Mesh, same Memory Error.
Am i missing any tiny little Button or setting inside Max (2011) or what can be the Problem?
is it maybe just the Tree thats too big for my System? I tried what Anca did with an Foliage Tree and this one works pretty well. mhmmm
Any Suggestions?
Btw Thanks for this great Tutorial. Really useful and well explained.
Hi,
I am just wondering why would there be a need for such script to place the tree in places of particles while in particale flow, you can directly change the instanced object (box) with the vray proxy and you can still display it as a box for a faster performance........
Is there any magic behind that script??
hi Anselm, i have a problem whit the position of the tree after i run the script it position on the same place how the original proxy -tree and the boundingbox is right position ?! can you help me
COMMENTS