Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Farewell animation

Juliano Castro 2005-04-04 00:00 tutorial  > Making of  > modeling

First of all when I chose War as my theme, I started to do a research for planes and acessories from WWII. Since I focused in a specific theme, I try to fit it in a real situation as WWII. Then I based my cartoon style in real references. From music to planes I tried to find good references.

I try to tell a story with this animation. Even with the short time to animate (20seconds) I try to tell a whole story. I start with the storyboard, when I plan all the camera shots, and see if the history will or will not works.


After the story complete, comes the animatic. In this stage I start modeling and some rig process, cause I choice to make a 3d animatic that will lead the final animation fastest. Time was not a big problem, cause I start the project right in the beginning of challenge. But the problems are the real job I have, so I worked in the spare time. It makes me find some quick solutions. So I decided to build a simple character with a simples rig, that can work in a simple scene and where special FX or big renders could not be a problem...

Modeling/Rig and Texturing...

The modeling and textures of character was very simple. The cartoon style was the first choice since the begining. This is my style, and I always try to fit the style in my projects. For modeling I use Poly Modeling and turbosmooth from 3dsmax7. This was very fast in viewport and help me a lot in animation process. I modeled just half character. No legs are needed, just torax and arms, cause it was defined in storyboard and animatic. For textures, I paint it myself. The pilots´s, and the maps for the plane are build from scratch. My worries was focused on atmosphere and show whats going on in the situation, not really in the quality of textures and modeling, but they need to be done, and help in the main objective, tells the story, and help to show where that is happenning.


The animation process was the main point of my movie. Not because this is an animation, but cause I need it to be very clear and show the things I like to show. I choice to show the bad side of the war. I think in both sides there´s lost. Fathers, sons, daugthers and inocent lives... no mather what side they are... a lost is a lost. So I need to show this in a melancholic way, thats why i choose to show a pilot(no side was defined) and the climax is to show that theres hummanity there. He is a pilot, he have a mission, but he is father, a commom person with a life and a family that was destroied by war. well thats where all animation needs do come. Tell this story. some people came to tell me how sad it is... well I know, then I think..."great, that´s working!".

FX and Post Production...

The particles was the more complicatec fx in this animation. The hard part was to control the wind influences and build a good smoke shader to work with particles... is basically all procedural. Other images adjusting like DOF, color correction, noise filters are all made in after fx. All BG clous are made in photoshop and composed in after FX. The final movie was mounted in Adobe Premiere, where the sound fx and music was added.

I´m Very happy with this result in the end. I could learn a lot during this project, and is great when we could complete a personal work. And if you can share with others what you learn... its very very very good.

Best Regards,
Juliano Castro
Author: Juliano Castro
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