I have downloaded some photos of real aircraft to have some additional reference.
IT is good for begginers to go through some tutorials and pages about this problematics before modeling starting.
some links on sites which can help you:
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www.military-meshes.com - a lot of usefull stuff on forum
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www.colacola.se - Anders Lejczak: great site with very good aircraft tutorial which helped me a lot.
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https://home.wanadoo.nl/r.j.o/skyraider/index.htm - Sky rider's tutorials
And finaly, I can really recommend to consult your work with more experienced friends and people arround you. For example, when I went to a pub with friends I took some mesh prints of my model and friends showed me where are mistakes or where improve topology.
My thanks to:
Temüjin - (Tomáš Müller) www.temujin.cz
JohnBruk - (Jan Brukner) www.johnbruk.com
I have chosen fuselage part under a cockpit as my starting point. Then I continued extruding and adjusting mesh to fit blueprints. I modeled only half of plane and then used mirror modifier. And in the end applied turbosmooth modifier. Some details like pitot tube are made as separate objects. Ailerons/elevators and rudder are made as separate too in case of my intention to animate the jet in future.
I haven't time to model some parts so:
1. Pilot - by the courtesy of Oddon Milich
2. Pylons, rockets, bombs and fuel tanks are used by by the courtesy of Anders Lejczak (www.colacola.se). Outer pylons are of my made because I had to match them to real ones on Hal Tejas.
My first unwrap isn't ideal.
Fuselage is mapped cylindrically, remaining parts (wings..) simply with planar mapping.
On the picture bellow there are red marked error areas. When you'll do your own model be aware of making mistakes like:
1. overlaping parachute (I fixed this one because the error was markable in final scene)
2. fuselage top details - I had to map them separately
3. overlaping outer/inner cockpit
4. air intake/ fuselage overlaping
5. distorted fuselage - non spherical details
6. distorted nose
I have used Texporter plugin for exporting the unwraped wire image from VIz.
For texture painting I helped with mirage texture from Anders Lejczak's web page. This was my base test texture. I repainted it whole later. See image below how it changed. In the end I used reference photos and cut details like flags, signs and put them into separate layer above the basic paint of plane. Bump map was painted to ~ copy the panels directions. Main aircraft texture is made in 4k resolution.
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