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This work is one of most interesting images I ever did. The idea was a vision from my mind for abandoned building. I felt that I live inside the design and I worked with every single details as if it was the design itself.
It was very nice journey with the world of textures and lighting.
LIGHTING
I've used three light's: 1 - target direct light to act the sun light. 2 - Vray light (plane) behind the room window. 3 - Vray light (plane) outside the room in the left side.
LIGHTING
1 - target direct light to act the sun light.
2 - Vray light (plane) behind the room window.
3 - Vray light (plane) outside the room in the left side.
TEXTURING
I've depended 90% on texturing to show the desired look of the abandoned building, So I've worked very deeply with the details of the textures:
1 - Room wall texture:
Wooden part of the wall:
TEXTURING
2 - Table texture:
3 - Floor texture:
4 - Window material:
TEXTURING
5 - Door handle texture:
6 - Bottle material:
7 - Candle stick material:
RENDER SETTINGS
VOLUME LIGHT
Because the volume light is not working with vray shadow in dierct light, so I made two renders passes. The first pass is normal render with vray shadow but without the volume light. The second pass rendered with shadow maps and I give all models a black materials by override mtl in the vray general settings to show volume light only in this pass and I've composed the two images in Photoshop.
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real nice and realsric thanx . but can u help me to fin out how can i make a glass material for window (exterior) and look like reall??? i'll be thankfull
can you send me the materials of your work, because material in that picture is so small. . .if you don't mind send me the material file to my e-mail please!!!(^_^)v ( [email protected] )thank you very much. . .
Wow! this is so amazing!! If you don't mind, can you send the scene file and textures you used for this scene? It will help me a lot. This is my email address. [email protected]
COMMENTS