Evermotion Pass 10% Off - Get Instant Access to Thousands of 3D Assets

Check Plans

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

3dsmax: Making of Window

Narvalo 2005-02-17 00:00 tutorial  > Making of  > modeling

We will try trough this tutorial to make an old style post card from a scene made with 3dsmax and vray. The first part is about the 3D process and the second is about the Photoshop process.

1. MODELING

First, we create the walls and the window. I start with a simple box and I detach the faces that will make the window. I extrude multiple times these faces to make it look good. Don't forget to apply a different ID map to the different parts of the window: one for the glass, one for the wood. Refine the parts of the wall next to the window, we need more points to make this part look older. Select these points (use the soft selection) and apply a noise modifier with light values.



Stores are made with a simple box subdivided and extruded multiple times. We add a chamfered box in front of the window with a little noise on it and two extruded lines on the bottom to hold this thing. The curtains are two nurbs surfaces.



Create an arc and extrude it to make a tile for the roof. Copy it and rotate it to 180°. Move it next the first tile as they overlap a little. Select these two tiles and copy them to make the entire roof.



I add a wire made with a simple line that runs on the wall and add extra things like the flowers and the sign with the chains.




2. LIGHTING & TEXTURES

Now, let there be light. First we need the feel light from the sky. I locate the scene in the south of the France, so, we assume there is a bright blue sky. Place a sky bitmap on the environment background slot. Turn on the indirect light from the vray panel and in the environment panel choose a bright blue for the colour of the sky. Test different settings until you find something good.



We need also a direct like for the sun. Turn on the vray shadows and choose a yellowish colour. Move the light to have interesting shadows with the sign and the stores.



Now, put a bitmap of a tree on the projector map slot of the light as we want to have the shadow of a tree projected on the wall. Blur it a little to have more indistinct shadows. Make some test to have the sky and the sun light balanced.
 


Now we can apply textures to the scene. I made the textures with Photoshop and most of them are mixed bitmaps. The glass has a dirt map on the refraction, glossiness and bump slots.



Refine details and settings and let's go for the final render.




3. POSTPRODUCTION

The final look of the image is an old post card. So, open Photoshop and load the final image. First, create a new layer and copy the first layer into it. It's always useful to have the original picture as the first layer. Desaturate the second layer in order to have a black and white image. Now, blur it a little and change opacity to 50%.



Copy the second layer in a new layer and change blending mode to screen. This will blurry the brighter parts of the image.



Make a new hue/saturation adjustment layer. Turn on colorize and choose a sepia toning with the hue slider. Turn down the saturation to a low level.



Add a new layer with a dirt map and turn the blending mode to overlay. Adjust opacity to 50%. That's it!



Try different settings for the blending modes and opacity; you can create a whole range of fillings to your images. I hope this tutorial has been useful for you!


Best Regards,
Michel Belalbre & Evermotion Team
 
 
Author: Narvalo
Tags:
You may also like...
Outdoor Lighting in 3D. Is there a magic formula?

Outdoor Lighting in 3D. Is there a magic formula?

Ever struggle to light exterior scenes in 3D? In this video, we'll have a look at a cinematic lighting framework, inspired by filmmaking techniques, to elevate your 3D art.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.