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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Creating cinematic shot in Unreal Engine

YT 2023-02-03 08:59 tutorial  > Unreal Engine  > rendering

In this video, William Faucher showcases his workflow for creating three cinematic shots in Unreal Engine.

From photogrammetry / 3D Scanning an old, reliable axe, texturing it, and bringing it into Unreal Engine 5 to create a believable forest environment. You will see worldbuilding process, lighting, rendering, and color grading in Davinci Resolve.

 

 

There are several critical processes involved in creating a cinematic shot in Unreal Engine 5. Making a precise and accurate 3D scene that acts as the shot's backdrop is the first step. A variety of technologies and methods can be used to do this, including photogrammetry, which entails taking pictures of actual items and landscapes in order to turn them into 3D models.

Lighting needs to be added to the scene after the 3D environment is finished. A variety of methods can be used for this, including more sophisticated ones like global illumination and real-time ray tracing as well as more conventional ones like point lights, spot lights, and area lights.

The shot will then have some camera movement added. Various methods can be used to do this, including more sophisticated methods like virtual cameras and motion graphics, as well as more conventional methods like dolly shots, crane shots, and Steadicam shots.

The shot's visual components and special effects are added as the last phase. Particle effects, smoke, fire, explosions, as well as more sophisticated methods like fluid simulation and fabric simulation, can all be used to accomplish this.

 

 

Author: YT Editor: Michał Franczak
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