Creating a bathroom scene - Tip of the Week

Michal Franczak 2022-07-28 09:33 tutorial  > 3ds MAX  > modeling

Making of 3ds Max V-Ray interior scene.

This bathroom scene for 3ds Max and V-Ray comes with Archmodels vol. 263 - bathroom props collection that was recently released by Evermotion.The collection consists of 64 sets various accessories: sinks, taps, showers, toilets, bathtubes and various bathroom furniture. It also includes two free interior scenes. We will breakdown one of them today.

 

 

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This is how the scene looks in the viewport. As you can see, we have a very simple but efficient setup. A small interior with wooden walls and many small light sources, main light comes from the big front window, behind the window we placed a hero tree and some greenery. To avoid placing some distant geometry, we blocked the view with a stone wall.

 

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Main light source for the scene is provided by V-Ray dome light. You can see two domes here - one is for providing diffuse lighting, the other - for reflections.

 

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Dome light settings - as you can see, only option for diffuse lighting is selected.

 

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The second dome light affects relections, specular and atmosphere components of the light. It also has a different map. Splitting dome light into two separate components is a common technique for granular control over your lighting in the scene.

 

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We also included some VrayIES lights in the ceiling. Settings on the right.

 

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More IES settings.

 

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Props included in the scene come from Archmodels vol. 263 collection.

 

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Other view of the scene.

 

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We placed VrayVolumeGrid in the bathtube to simulate steam coming up. You can learn about using volumetric effects in this volumetric effects tutorial from Chaos Group channel.

 

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Mesh of the room.

 

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V-Ray physical camera settings

 

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Materials of the room - just a multi-material with a separate submaterials for walls and ceiling.

 

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Ceiling material

 

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Glass window material - we included imperfections in the refraction glossiness slot. There is also a normal map simulating droplets on the surface. Of course, it is tileable so you can re-use it in your projects without hassle.

 

Final scene!

 

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Thanks for reading!

 

Author: Michal Franczak Editor: Michał Franczak
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