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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Unwrapping Subdivision Surfaces in Blender

CG Cookie 2021-11-10 08:46 tutorial  > Blender  > texturing

26 Essential Blender Tips from CG Cookie.

Speed up your UV unwrapping workflow. 

 

 

 

UV unwrapping is the process of 'unfolding' a mesh so that you can create a 2D texture which fits the 3D object. It is generally necessary if you wish to texture your object very accurately, either in Blender itself or in an external image editor. A UV map is the flat representation of the surface of a 3D model used to easily wrap textures. The process of creating a UV map is called UV unwrapping. The U and V refer to the horizontal and vertical axes of the 2D space, as X, Y and Z are already being used in the 3D space.

Once the polygonal mesh has been created the next step is to “unwrap it” into a UV map. Now to give life to the mesh and make it look more realistic(or stylized) you want to add textures. However there is no such thing as a 3D texture, as they’re always based on a 2D image. This is where UV mapping comes in, as it is the process of translating your 3D mesh into 2D information so that a 2D texture can be wrapped around it.

Author: CG Cookie Editor: Michał Franczak
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