Behind the scenes of Archmodels for Unreal - Tip of the |Week

Michal Franczak 2021-03-29 11:12 tutorial  > Unreal Engine  > modeling

We are looking at Archmodels for Unreal Enigne 4 vol. 7

Archmodels for Unreal Engine 4 vol. 7 is the lates real-time collection of city buildings made by Evermotion. Collection consists of 57 blueprints - fully equpped New-york style buildings, but offers more than that. Except buildings, we have separate exterior elements like air conditioners, firestairs, roof decorations, etc. that can be re-used with other models.

 

 

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This is a cover render made in Unreal Engine (real-time) with models that come from Evermotion Archmodels for UE4 vol. 7

 

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Another city render. Real-time engines are getting better and give the opportunity to create photo-realistic renders and animations in a very short time. Of course, they need highly optimized, unwrapped models and high quality detailed textures. That's where Archmodels for Unreal Engine come in.

 

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The third cover of Archmodels for UE4 vol. 7.

 

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The main scene that you see after opening the project with Archmodels for UE4 vol. 7 - we lined up all buildings, so you can have a fast preview what's inside. There are 57 total blueprints - each representing one building.

 

 

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We included curtains and interiors. These are simplified models that create another layer of photorealism - instead of 2d planes you actually have real geometry inside.

 

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A single blueprint consists of many single assets - roof decorations, air conditioning, pipes, stairs, curtains, windows, interiors.

 

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All building elements "exploded".

 

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Material instance example - instances are fast to modify and work with. You can easily change basic material parameters like tiling, roughness, specular, bump, etc.

 

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And this is our main base material that is used for instances.

 

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One of a features in it is parallax mapping.

 

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Parallax mapping settings.

 

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Maps modifications settings - scalar parameters are mixed with maps, so we can control for example roughness amount in material instance later.

 

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Some buildings are made from moudles, so you can make them higher / lower if you want.

 

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All static meshes are properly unwrapped with unique UVs.

 

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UV map.

You can purchase this collection from Evermotion Shop - Archmodels for Unreal engine 4 vol. 7.

Author: Michal Franczak Editor: Michał Franczak
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