20 Years of Evermotion – Thank You for Being with Us!
In 2005, we began our journey in the world of 3D graphics by founding Evermotion – a company built on the idea of community, mutual support, and sharing knowledge.
In this video, Josh Powers shows you how to set-up and use the completely revamped Vertex Blend Material within the Megascans Unreal Plugin. You can leverage this material to add a tremendous amount of detail to your static objects with just a few clicks.
With new Vertex Blend material you can mix up to three layers of material and add puddles on top of them. You can control blending by height maps. You can also control displacement settings of each layer separately.
LEAVE A COMMENT
COMMENTS