Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
In this video, Josh Powers shows you how to set-up and use the completely revamped Vertex Blend Material within the Megascans Unreal Plugin. You can leverage this material to add a tremendous amount of detail to your static objects with just a few clicks.
With new Vertex Blend material you can mix up to three layers of material and add puddles on top of them. You can control blending by height maps. You can also control displacement settings of each layer separately.
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