We have a Gift for You, a FREE SCENE. Happy Christmas!

DOWNLOAD NOW
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Creating a dark interior - Tip of the Week

Michal Franczak 2020-01-23 13:46 tutorial  > 3ds MAX  > modeling

Archinterior created in 3ds Max and V-Ray.

This scene comes from Archinteriors vol. 54 for 3ds Max / V-ray. It is a collection of ten modern interiors. This is scene number 5.

nr_02337_AI54_005_Cam_01

Final render - camera 1

 

nr_02338_AI54_005_Cam_02

Final render - camera 2

 

nr_02341_AI54_005_Cam_01_Wire

Wireframe view - camera 1

 

nr_02342_AI54_005_Cam_02_Wire

Wireframe view - camera 2

 

1_overview_4

A scene in the viewport. when you open it it looks a bit dark, let's fix ti.

 

2_overview_flat

When you open drop-down menu in the top left corner of your viewport, you can change the shading to "flat color". This way it is easier to see what's in the scene.

 

3_planes_outside

Outside planes surrounding the scene - the big city will be visible outside the windows.

 

8_planes_closeup

Outside planes - close up

 

9_planesmat

Outside planes material.

 

19_view_outside

Outside plane visible through the window.

 

4_vraysun

VraySun is the main source of light.  Settings on the right.

 

5_topview

Top view of the scene.

 

6_cam1

Camera 1 settings.

 

7_cam2

Camera 2 settings

 

10_lights

there are light portals in all building openings for optimizing rendering time.

 

11_lightscont

There are many light sources in the scene - for example, we placed Vray Lights in lamps.

 

12_lightscont

Light sources are also placed under the sheves.

 

13_meshinside

Hanging lamp

 

14_meshinside

Hanging lamp mesh

 

20_lighting_mesh

Hanging lamp - close up.

 

21_light_inside

Hanging lamp - light sources are disc lights placed inside casing.

 

22_material

Hanging lamp material - we used refractive material for the parts of the light casings so the light from the Vray light discs can pass through and be visible by cameras.

 

17_bottles

Shelf for the wine bottles.

 

18_light_settings

Shelf is lit by rectangular lights, settings on the right.

 

16_render_settings

Render settings.

Thanks for reading! :)

 

Author: Michal Franczak Editor: Michał Franczak
Tags: vray kitchen interior 3dsmax room vray kitchen interior room
You may also like...
Tip of the Week. V-ray light materials and general tips

Tip of the Week. V-ray light materials and general tips

This is the last part of a V-ray materials tip of the week series. In this part I will show you how to use V-ray light materials and some general tips for baking v-ray dirt and using opacity maps.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.