This is a second scene from Archinteriors vol. 52 collection consisting of ten scenes.It is small, cosy restaurant.
Final render. We have a lightsource from outside and many smaller lights below the ceiling.
Wireframe view.
Final render - camera 2.
Wireframe view.
3ds Max viewport- view from camera.
We placed a plane with city view outside.
Plane - emissive material.
We placed light portals in windows that let external light source to lit the interior.
Light portal
Building torn apart.
Most prominent wall is a industrial style brick wall.
Brick wall mesh
Brick wall detail
Brick wall - backface. We removed polygons not seen by camera, to get more space for our textures
Brick wall mesh unwrapped in uv editor
Brick wall was textured in Substance Painter, although in this particular case it was rather importing brick textures to Substance layers and tweaking their intensity a bit. Diffuse layer.
Displacement layer
Bump layer
Normal layer.
Brick wall material was exported from Substance Painter as textures and then plugged into V-Ray material.
Ceiling mesh
Ceiling material
Top view and camera settings
Top view
Angled view
Vray Light Lister - we placed many small lights in the ceiling.
Decoration planks
Decoration planks material
Decoration planks in uv editor
Floor - diffuse layer
Floor - normal layer
Floor - height layer
Floor - bump layer
Floor - small dirt layer
Floor - blurred dirt layer
Render settings
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