Making of "Sunset Shore" - Tip of the Week

Michal Franczak 2019-09-17 09:36 tutorial  > 3ds MAX  > modeling

Behind the scenes - creating exterior scene with 3ds Max and V-Ray.

This scene comes from Archexteriors vol. 34 collection. It depicts modern house near sunny shore in sub-tropical region. The scene can be purchased here. The whole Archexteriors vol. 34 collection can be found here.

nr_01940_AE34_010

This is final render, straight out of frame buffer. the scene was created in 3ds Max and rendered with V-Ray. It comes with two versions: one including V-Ray Proxies and the second based on ForestPack scattering.

 

1_top

Top view from viewport

 

2_front

Viewport: front view

 

3_left

Viewport - left view

 

4_perspective

The scene consists of many elements: ground plane, main building, scattered trees behind the camera (far right), small bushes in front of the building, some rocks and stones, two additional buildings in the background.

 

5_plane_A

Ground plane

 

6_plane_A_material

Ground plane material

 

7_plane_B

Another groundplane, overlayed on the first adds a bit of greenery on top.

 

8_plane_B_material

Secondary ground plane material

 

9_plane_C

Third groundplane is below these two, acting as a light blocker.

 

10_plane_C_isolated

Third plane - isolated.

 

12_rocks

Scattered rocks mesh (selected in the center)

 

13_rocks_material

Scattered rock mesh material

 

14_proxy

Vray Proxy bushes in front of the building.

 

15_proxy_closer

VrayProxy bush - closer look.

 

16_proxy

Some palm trees (proxies) scattered near the camera.

 

17_hdr

One of light components - Vray Dome light with HDR map.

 

17b_hdr

We used 8k HDRI from HDRHaven site. You can download it here. We used the same map for dome that is surrounding the environment.

 

18_sun

VraySun settings

 

19_dome_outside

Dome map settings.

 

20_camera

Camera settings

 

21_buildings

Background buildings

 

22_building_material

Right background building material

 

23_building

Main building

 

24_glass_mesh

We used a lot of glass panels here

 

25_glass_mesh_isolated

Glass panels isolated.

 

26_glass_material

Glass material.

 

27_building_no_glass

Building with glass panels hidden

 

28_floor_stairs

Floor planes and stairs mesh.

 

29_stair_floor_material

Floor and stairs material.

 

30_uv_A

As you can see, the mesh is unwrapped to put more detail for staircase and steps.

 

31_uv_B

Staircase poligons and their view in UV editor.

 

32_uv_c

Steps in UV editor.

 

34_detail

Frames for glass panels - close up details.

 

35_props

Props inside the building. The curtains are colored red.

 

37_light_detail

Props. We used some interior lights to expose them. Settings on the right.

Thanks for reading!

Author: Michal Franczak Editor: Michał Franczak
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