Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Making of "Sunset in the City" - Tip of the Week

Michal Franczak 2019-07-26 09:07 tutorial  > 3ds MAX  > modeling

Scene from Archexteriors vol. 33.

Hi!

This week we are braking down the scene from Archexteriors vol. 33 - a collection of 10 exterior city scenes. We wanted to create evening scene, where sun is setting over scyscrapers and the streets are getting dark. The scene was created in 3ds Max and rendered in V-ray, but we also provide FBX and OBJ version if you want to open it in other software. Of course, with other formats and software you will usually need to make some additional tweaking to materials and camera (if you use different rendering engine). 

nr_01756_AE33_004

This is a final image, straight out of frame buffer.

 

nr_01757_AE33_004_Wire

Wireframe view.

 

01_12

The camera view in 3ds Max viewport.

 

02_11

The overview of the scene - it contains several buildings, it's lit by V-Ray sun and HDRI dome, of course there are many point lights for illuminating the buildings and street.

 

03_13

Street - closer look.

 

04_13

Traffic lights

 

05_10

Traffic lights - wireframe

 

06_7

You will not see the details on this image, I included it to show how multi-object material for traffic lights look like. It contains all submaterials for lighting, signs, metal, etc.

 

07_7

Example of the material of "One Way" sign.

 

08_6

Ground mesh is simple - it contains of a plane for asphalt, and islands for pavement surrounded by curbs. This scheme was used for all ground in the scene.

 

09_5

Asphalt material - materials were prepared mostly in Substance Painter so there is no complicated wiring here, just PBR textures. Fast and easy workflow.

 

10_8

Curb material

 

11_8

Sun settings

 

12_7

V-Ray Light HDRI settings. You can see tiling of ground texture - but since it is quite far from camera and it is seen in certain sharp angle, it is not noticable on final render.

 

13_7

HDRI map settings

 

14_7

V-Ray light lister - as I mentioned before, we placed many lights in buildings interiors to make scene much more believable. thanks to V-ray adaptive lights, even this amount of lighting is totally reliable and can be rendered in decent time.

 

15_7

This is the furthest building. As you can see, we could cut the details for this one.

 

16_7

It has one glossy material on the elevation.

 

nr_01756_AE33_004

Final render.

Thanks for reading! :)

Author: Michal Franczak Editor: Michał Franczak
Tags: vray 3dsmax city vray 3dsmax
You may also like...
Top 5 Vray Workshop

Top 5 Vray Workshop

Evermotion presents, Vray Workshop Principal artist group online on Facebook. Evermotion is pleased to announce a partnership with Vray Workshop group.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.