Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Making of "Sunset in the City" - Tip of the Week

Michal Franczak 2019-07-26 09:07 tutorial  > 3ds MAX  > modeling

Scene from Archexteriors vol. 33.


This week we are braking down the scene from Archexteriors vol. 33 - a collection of 10 exterior city scenes. We wanted to create evening scene, where sun is setting over scyscrapers and the streets are getting dark. The scene was created in 3ds Max and rendered in V-ray, but we also provide FBX and OBJ version if you want to open it in other software. Of course, with other formats and software you will usually need to make some additional tweaking to materials and camera (if you use different rendering engine). 


This is a final image, straight out of frame buffer.



Wireframe view.



The camera view in 3ds Max viewport.



The overview of the scene - it contains several buildings, it's lit by V-Ray sun and HDRI dome, of course there are many point lights for illuminating the buildings and street.



Street - closer look.



Traffic lights



Traffic lights - wireframe



You will not see the details on this image, I included it to show how multi-object material for traffic lights look like. It contains all submaterials for lighting, signs, metal, etc.



Example of the material of "One Way" sign.



Ground mesh is simple - it contains of a plane for asphalt, and islands for pavement surrounded by curbs. This scheme was used for all ground in the scene.



Asphalt material - materials were prepared mostly in Substance Painter so there is no complicated wiring here, just PBR textures. Fast and easy workflow.



Curb material



Sun settings



V-Ray Light HDRI settings. You can see tiling of ground texture - but since it is quite far from camera and it is seen in certain sharp angle, it is not noticable on final render.



HDRI map settings



V-Ray light lister - as I mentioned before, we placed many lights in buildings interiors to make scene much more believable. thanks to V-ray adaptive lights, even this amount of lighting is totally reliable and can be rendered in decent time.



This is the furthest building. As you can see, we could cut the details for this one.



It has one glossy material on the elevation.



Final render.

Thanks for reading! :)

Author: Michal Franczak Editor: Michał Franczak
Tags: vray 3dsmax city vray 3dsmax
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